Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
6 left standing · 32.2s
32.2s
0.16×
resources destroyed per resource lost, side A
10/10
1545 res
4/10
240 res
What each side does to the other, per hit and per second.
Caravel
vs PikemanPikeman
vs Caravel10 Caravel beat up to 8 Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.