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Reference

Buildings

Costs, durability and production for all 40 structures.

Age
40 of 40 buildings
Archery Range

Archery Range

MilitaryFeudal

1500

6

50s

Used to train and upgrade Ranged Soldiers.

175W
Barracks

Barracks

MilitaryDark

1200

6

50s

Used to train and upgrade Infantry. Required for Archery Range and Stable.

175W
Blacksmith

Blacksmith

ScienceFeudal

1800

6

40s

Used to research technologies to improve armor and attack of units. Required for Siege Workshop.

150W
Bombard Tower

Bombard Tower

TowerImperial

2220

10

80s

Cannon tower with a powerful ranged attack. Units can garrison inside for protection. Strong vs. everything in range. Weak vs. long range Siege Weapons.

100G125S
Caravanserai

Caravanserai

EcoImperial

2700

6

60s

Unique economic building of the Hindustanis and the Persians. Heals and increases speed of Trade Carts in an 8 tile radius.

175W50S
Castle

Castle

MilitaryCastle

4800

11

200s

Used to train and upgrade your Unique Unit, build Trebuchets, and research technologies. Automatically attacks enemies within range. Units can garrison inside for protection. Ranged Soldiers and Villagers provide additional projectiles. Provides 20 population. Cannot be converted by enemy Monks.

650S
Dock

Dock

MilitaryDark

1800

8

35s

Used to train and upgrade ships, deposit food from Fishing Ships, and trade with other players by sea.

150W
Donjon

Donjon

MilitaryDark

625

10

125s

Unique fortification of the Sicilians used to train your Unique Unit and Spearman-line. Units can garrison inside for protection. Ranged Soldiers and Villagers shoot additional projectiles. Unlocks Archery Range and Stable.

50W175S
Farm

Farm

EcoDark

480

1

15s

Renewable food source. Provides a limited amount of food before it goes fallow and must be rebuilt. Only one Villager may work a Farm at a time. You can farm abandoned enemy Farms. Cannot be converted by enemy Monks.

60W
Feitoria

Feitoria

EcoImperial

2700

6

120s

Portuguese unique economic building. Passively generates wood, food, gold and stone resources. Requires 20 population.

350G300S
Fish Trap

Fish Trap

EcoFeudal

250

1

40s

Renewable food source, similar to a farm but built by Fishing Ships. Provides a limited amount of food before it collapses and must be rebuilt. Cannot be converted by enemy Monks.

100W
Folwark

Folwark

EcoDark

1000

6

40s

Unique building of the Poles. Used to deposit food and research farming technologies. Immediately collects 10% of food from nearby newly constructed farms. Provides 5 population. Build near forage bushes or other source of food to gather food faster.

100W
Fortified Church

Fortified Church

ScienceCastle

2400

10

40s

Unique Monastery of the Armenians and the Georgians. Used to train and upgrade Monks. Garrison relics to generate gold. Villagers and Monastery Units can garrison inside for protection. Villagers and Relics provide additional projectiles. Cannot be converted by enemy Monks.

200W
Fortified Wall

Fortified Wall

WallCastle

3000

2

10s

Fortified stone wall that is difficult to breach without Siege Weapons. Slows down your enemies and warns you of their approach. Cannot be converted by enemy Monks.

5S
Gate

Gate

GateFeudal

1650

6

70s

Sturdy stone gate that can be built into existing walls to allow movement of friendly units. Can be locked and unlocked. Cannot be converted by enemy Monks.

30S
Guard Tower

Guard Tower

TowerCastle

1500

10

80s

Tower with a ranged attack. Units can garrison inside for protection. Ranged Soldiers and Villagers shoot additional projectiles. Strong vs. Ranged Soldiers. Weak vs. units at close range, especially rams.

35W125S
Harbor

Harbor

MilitaryCastle

2000

10

35s

Unique building of the Malay that automatically attacks enemies within range. Used to build and upgrade ships, deposit food from Fishing Ships, and trade with other players by sea.

150W
House

House

EcoDark

550

2

25s

Provides 5 population. Your current/supportable population is shown at the top of the screen.

25W
Keep

Keep

TowerImperial

2250

10

80s

Tower with a ranged attack. Units can garrison inside for protection. Ranged Soldiers and Villagers shoot additional projectiles. Strong vs. Ranged Soldiers. Weak vs. units at close range, especially rams.

35W125S
Krepost

Krepost

MilitaryCastle

2600

10

150s

Unique fortification of the Bulgarians used to train your Unique Unit. Units can garrison inside for protection. Ranged Soldiers and Villagers shoot additional projectiles. Provides 20 population. Cannot be converted by enemy Monks.

350S
Lumber Camp

Lumber Camp

EcoDark

600

6

35s

Used to deposit wood and research wood-gathering technologies. Build near forests to gather wood faster.

100W
Market

Market

EcoFeudal

1800

6

60s

Used to buy and sell resources, trade with other players by land, and research trade technologies. Required to send resources to other players. Default trading fee and tribute tax at 30%.

175W
Mill

Mill

EcoDark

600

6

35s

Used to deposit food and research farming technologies. Build near forage bushes or other sources of food to gather food faster. Required for Farm, Market.

100W
Mining Camp

Mining Camp

EcoDark

600

6

35s

Used to deposit stone and gold and research mining technologies. Build near stone or gold mines to gather these resources faster.

100W
Monastery

Monastery

ScienceCastle

2100

6

40s

Used to train and upgrade Monks. Garrison relics to generate gold. Cannot be converted by enemy Monks.

175W
Mule Cart

Mule Cart

EcoDark

300

4

25s

Unique mobile dropsite of the Armenians and the Georgians. Used to deposit wood, stone, gold, and hunted food. Can be tasked to a resource to remain close to it as it depletes.

20F80W
Outpost

Outpost

TowerDark

500

6

15s

Observation tower with great line of sight to discover nearby enemy activity. Does not attack and cannot garrison units inside.

25W5S
Palisade Gate

Palisade Gate

GateDark

240

6

30s

Fragile wooden gate that can be built into existing walls to allow movement of friendly units. Can be locked and unlocked. Cannot be converted by enemy Monks.

30W
Palisade Wall

Palisade Wall

WallDark

150

2

7s

Wooden wall that is cheap and easy to build. Slows down your enemies and warns you of their approach. Cannot be converted by enemy Monks.

3W
Pasture

Pasture

EcoDark

560

1

22s

Khitan unique renewable food source. Provides a limited amount of food before it must be rebuilt. Only two Villagers may work a Pasture at a time. Cannot be converted by enemy Monks.

110W
Settlement

Settlement

EcoDark

1000

6

40s

Used to deposit all resources and research economic technologies. Provides 5 population. Build near resources to gather faster. Required for Farm, Market.

125W
Siege Workshop

Siege Workshop

MilitaryFeudal

1500

6

40s

Used to train and upgrade Siege Weapons.

200W
Stable

Stable

MilitaryFeudal

1500

6

50s

Used to train and upgrade Cavalry.

175W
Stone Wall

Stone Wall

WallFeudal

1080

2

10s

Stone wall that is difficult to breach without Siege Weapons. Slows down your enemies and warns you of their approach. Cannot be converted by enemy Monks.

5S
Town Center

Town Center

EcoFeudal

2400

8

150s

Used to train Villagers, deposit resources, advance to the next Age, and research technologies. Units can garrison inside for protection. Ranged Soldiers and Villagers provide additional projectiles. Provides 5 population. Cannot be converted by enemy Monks.

275W100S
Town Center

Town Center

EcoDark

2400

8

100s

275W100S
Town Center

Town Center

EcoDark

2400

8

100s

Used to train Villagers, deposit resources, advance to the next Age, and research technologies. Units can garrison inside for protection. Ranged Soldiers and Villagers provide additional projectiles. Provides 5 population. Cannot be converted by enemy Monks.

275W100S
University

University

ScienceCastle

2100

6

60s

Used to research technologies to improve units and buildings.

200W
Watch Tower

Watch Tower

TowerFeudal

850

10

80s

Tower with a ranged attack. Units can garrison inside for protection. Ranged Soldiers and Villagers shoot additional projectiles. Strong vs. Ranged Soldiers. Weak vs. units at close range, especially rams.

35W125S
Wonder

Wonder

SpecialImperial

4800

8

3500s

A Wonder of the World that demonstrates the superiority of your civilization. Constructing a Wonder that stands for a certain period of time is one way to win the game. Cannot be converted by enemy Monks.

1000W1000G1000S