
Armenians
- •Mule Carts cost -25%
- •Mule Cart technology effects +40%
- •Spearman- and Militia-line upgrades (except Man-at-Arms) available one age earlier
Team bonus
Infantry +2 line of sight
Reference
Bonuses, unique units and tech tree gaps for all 53 civilizations.

Team bonus
Infantry +2 line of sight

Team bonus
Relics generate +33% gold

Team bonus
Trade Units generate +10% food in addition to gold

Team bonus
Genitour available at the Archery Range starting in Castle Age

Team bonus
Markets work +80% faster

Team bonus
Archery Ranges work +10% faster

Team bonus
Blacksmiths work +80% faster

Team bonus
Relics generate food in addition to gold

Team bonus
Relics visible on the map at the start of the game

Team bonus
Monks heal +100% faster

Team bonus
Siege Workshops work +20% faster

Team bonus
Farms +10% food

Team bonus
Palisade Walls +33% HP

Team bonus
Docks provide +5 population space

Team bonus
Outposts +3 line of sight and cost no stone

Team bonus
Knight-line +2 line of sight

Team bonus
Building repairs cost -25%

Team bonus
Barracks work +20% faster

Team bonus
Camel and Elephant Units train +25% faster

Team bonus
Scout Cavalry-line and Camel Units +2 attack vs. buildings

Team bonus
Stables work +20% faster

Team bonus
Start with a free Llama

Team bonus
Condottiero available at the Barracks in Imperial Age

Team bonus
Galley-line +4 line of sight

Team bonus
Gunpowder Units +2 line of sight

Team bonus
Infantry +2 attack vs. Ranged Soldiers

Team bonus
Scorpions +1 range

Team bonus
Villagers +3 line of sight

Team bonus
Monasteries work +20% faster

Team bonus
Mounted Archers train +25% faster

Team bonus
Docks +6 line of sight

Team bonus
Universities work +80% faster

Team bonus
Spearman-line and Skirmishers +2 line of sight

Team bonus
Walls cost -50%

Team bonus
Scout Cavalry-line +2 line of sight

Team bonus
Natural gold sources last +15% longer

Team bonus
Knight-line +2 attack vs. Ranged Soldiers

Team bonus
Scout Cavalry-line +1 attack vs. Ranged Soldiers

Team bonus
Technologies research +25% faster

Team bonus
Scorpions minimum range reduced

Team bonus
Foot Archers and Skirmishers +2 attack vs. buildings

Team bonus
Foot Archers +2 line of sight

Team bonus
Transport Ships +5 line of sight and cost -50%

Team bonus
Military buildings (except Castles) provide +5 population space

Team bonus
Trade Units generate +25% gold

Team bonus
Mounted Archers +2 line of sight

Team bonus
Units more resistant to conversion

Team bonus
Towers and Castles provide +10 population space

Team bonus
Gunpowder Units train +25% faster

Team bonus
Imperial Skirmisher upgrade available in Imperial Age

Team bonus
Docks cost -15%

Team bonus
Cavalry +2 attack vs. Siege Weapons

Team bonus
Houses built +100% faster