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Reference

Civilizations

Bonuses, unique units and tech tree gaps for all 53 civilizations.

53 of 53 civilizations
Armenians

Armenians

InfantryNaval
  • •Mule Carts cost -25%
  • •Mule Cart technology effects +40%
  • •Spearman- and Militia-line upgrades (except Man-at-Arms) available one age earlier

Team bonus

Infantry +2 line of sight

Aztecs

Aztecs

InfantryMonk
  • •Start with +50 gold
  • •Villagers carry +3
  • •Military Units train +15% faster

Team bonus

Relics generate +33% gold

Bengalis

Bengalis

ElephantNaval
  • •Town Centers spawn 2 Villagers when the next Age is reached
  • •Cavalry +2 attack vs. Skirmishers
  • •Elephant Units receive -25% bonus damage and are more resistant to conversion

Team bonus

Trade Units generate +10% food in addition to gold

Berbers

Berbers

CavalryNaval
  • •Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age
  • •Stable Units cost -15/20% in Castle/Imperial Age
  • •Ships move +10% faster

Team bonus

Genitour available at the Archery Range starting in Castle Age

Bohemians

Bohemians

GunpowderMonk
  • •Mining Camp technologies free
  • •Blacksmiths and Universities cost -100 wood
  • •Spearman-line deals +25% bonus damage

Team bonus

Markets work +80% faster

Britons

Britons

Foot Archer
  • •Shepherds work +25% faster
  • •Town Centers cost -50% wood starting in Castle Age
  • •Foot Archers +1/+2 range in Castle/Imperial Age

Team bonus

Archery Ranges work +10% faster

Bulgarians

Bulgarians

InfantryCavalry
  • •Militia-line upgrades free
  • •Blacksmith and Siege Workshop technologies cost -50% food
  • •Town Centers cost -50% stone

Team bonus

Blacksmiths work +80% faster

Burgundians

Burgundians

Cavalry
  • •Economic upgrades available one age earlier and cost -40% food
  • •Stable technologies cost -50%
  • •Cavalier upgrade available in Castle Age

Team bonus

Relics generate food in addition to gold

Burmese

Burmese

InfantryCavalry
  • •Lumber Camp technologies free
  • •Infantry +1/+2/+3 attack in Feudal/Castle/Imperial Age
  • •Battle Elephants +1 melee/+1 pierce armor

Team bonus

Relics visible on the map at the start of the game

Byzantines

Byzantines

Defensive
  • •Buildings +10/20/30/40% HP in Dark/Feudal/Castle/Imperial Age
  • •Camel Riders, Skirmishers and Spearman-line cost -25%
  • •Town Watch, Town Patrol free

Team bonus

Monks heal +100% faster

Celts

Celts

InfantrySiege
  • •Lumberjacks work +15% faster
  • •Livestock animals within Celt unit line of sight cannot be stolen
  • •Infantry moves +5/10/15/20% faster in Dark/Feudal/

Team bonus

Siege Workshops work +20% faster

Chinese

Chinese

ArcherGunpowder
  • •Start with +3 Villagers, but -50 wood and -200 food
  • •Technologies cost -5/10/15% in Feudal/Castle/Imperial Age
  • •Town Centers +7 line of sight and provide +15 population space

Team bonus

Farms +10% food

Cumans

Cumans

Cavalry
  • •One additional Town Center can be built in Feudal Age
  • •Mounted Units move +5/10/15% faster in Feudal/
  • •Castle/Imperial Age

Team bonus

Palisade Walls +33% HP

Dravidians

Dravidians

InfantryNaval
  • •Fishermen and Fishing Ships carry +15
  • •Receive +200 wood when advancing to the next Age
  • •Skirmishers and Elephant Archers attack +25% faster

Team bonus

Docks provide +5 population space

Ethiopians

Ethiopians

Archer
  • •Receive +100 gold and +100 food when advancing to the next Age
  • •Foot Archers attack +18% faster
  • •Pikeman upgrade free

Team bonus

Outposts +3 line of sight and cost no stone

Franks

Franks

Cavalry
  • •Foragers work +15% faster
  • •Mill technologies free
  • •Mounted Units +20% HP starting in Feudal Age

Team bonus

Knight-line +2 line of sight

Georgians

Georgians

DefensiveCavalry
  • •Start with a Mule Cart
  • •Units and buildings receive -15% damage when located on higher elevation
  • •Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age

Team bonus

Building repairs cost -25%

Goths

Goths

Infantry
  • •Loom is researched instantly
  • •Hunters carry +15; hunted animals last +20% longer
  • •Infantry costs -15/20/25/30% in Dark/Feudal/Castle/

Team bonus

Barracks work +20% faster

Gurjaras

Gurjaras

CavalryCamel
  • •Start with 2 Forage Bushes
  • •Can garrison livestock in Mills to passively produce food
  • •Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Team bonus

Camel and Elephant Units train +25% faster

Hindustanis

Hindustanis

CamelGunpowder
  • •Villagers cost -8/13/18/23% in Dark/Feudal/Castle/
  • •Imperial Age
  • •Camel Riders attack +20% faster

Team bonus

Scout Cavalry-line and Camel Units +2 attack vs. buildings

Huns

Huns

Cavalry
  • •Do not need houses, but start with -100 wood
  • •Cavalry Archers cost -10/20% in Castle/Imperial Age
  • •Trebuchets fire more accurately at units and small targets

Team bonus

Stables work +20% faster

Incas

Incas

Infantry
  • •Houses and Settlements provide +5 population space
  • •Buildings cost -15% stone
  • •Military Units cost -15/20/25/30% food in Dark/Feudal/Castle/Imperial Age

Team bonus

Start with a free Llama

Italians

Italians

ArcherNaval
  • •Advancing to the next Age costs -15%
  • •Foot Archers and Condottieri +1 melee/+1 pierce armor
  • •Dock and University technologies cost -25%

Team bonus

Condottiero available at the Barracks in Imperial Age

Japanese

Japanese

Infantry
  • •Mills, Lumber- and Mining Camps cost -50%
  • •Infantry attacks +33% faster starting in Feudal Age
  • •Cavalry Archers +2 attack vs. Ranged Soldiers (except Skirmishers)

Team bonus

Galley-line +4 line of sight

Jurchens

Jurchens

CavalryGunpowder
  • •Meat of hunted and livestock animals doesn't decay
  • •Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
  • •Siege Engineers available in Castle Age

Team bonus

Gunpowder Units +2 line of sight

Khitans

Khitans

InfantryCavalry
  • •Pastures replace Farms
  • •Melee attack upgrade effects are doubled
  • •Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% faster

Team bonus

Infantry +2 attack vs. Ranged Soldiers

Khmer

Khmer

SiegeElephant
  • •No buildings required to advance to the next Age or to unlock other buildings
  • •Farmers don't require Mills or Town Centers to drop off food
  • •Villagers can garrison in Houses

Team bonus

Scorpions +1 range

Koreans

Koreans

DefensiveNaval
  • •Stone miners work +20% faster
  • •Ranged Soldiers and Infantry cost -50% wood
  • •Archer armor and tower upgrades free (Bombard Tower requires Chemistry)

Team bonus

Villagers +3 line of sight

Lithuanians

Lithuanians

CavalryMonk
  • •Each Town Center provides +100 food
  • •Spearman-line and Skirmisher-line move +10% faster
  • •Each garrisoned Relic provides +1 attack to Knight-line and Leitis (maximum +4)

Team bonus

Monasteries work +20% faster

Magyars

Magyars

Cavalry
  • •Villagers defeat wolves with one strike
  • •Scout Cavalry-line costs -15%
  • •Melee attack upgrades free

Team bonus

Mounted Archers train +25% faster

Malay

Malay

Naval
  • •Advancing to the next Age is +66% faster
  • •Infantry armor upgrades free
  • •Battle Elephants cost -25/35% in Castle/Imperial Age

Team bonus

Docks +6 line of sight

Malians

Malians

Infantry
  • •Buildings cost -15% wood
  • •Villagers drop off +10% more gold
  • •Barracks Units +1/+2/+3 pierce armor in Feudal/

Team bonus

Universities work +80% faster

Mapuche

Mapuche

CavalryCounter-Units
  • •Foragers drop off +25% food
  • •Settlements can train Spearman-line and Skirmishers
  • •Infantry, Slingers and Skirmishers +5/10/15 HP in Feudal/Castle/Imperial Age

Team bonus

Spearman-line and Skirmishers +2 line of sight

Mayans

Mayans

Archer
  • •Start with +1 Villager, but -50 food
  • •Resources last +15% longer
  • •Foot Archers cost -10/20/30% in Feudal/Castle/Imperial Age

Team bonus

Walls cost -50%

Mongols

Mongols

Cavalry Archer
  • •Hunters work +40% faster
  • •Cavalry Archers attack +25% faster
  • •Scout Cavalry-line and Steppe Lancers +20/30% HP in Castle/Imperial Age

Team bonus

Scout Cavalry-line +2 line of sight

Muisca

Muisca

ArcherMonk
  • •Advancing to the next Age costs -50% gold
  • •Settlements cost -33% and heal nearby units
  • •Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age

Team bonus

Natural gold sources last +15% longer

Persians

Persians

Cavalry
  • •Start with +50 wood and +50 food
  • •Town Centers and Docks +100% HP and work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age
  • •Parthian Tactics available in Castle Age

Team bonus

Knight-line +2 attack vs. Ranged Soldiers

Poles

Poles

Cavalry
  • •Folwark replaces Mill
  • •Villagers regenerate 10/15/20 HP in Feudal/Castle/Imperial Age
  • •Stone Miners generate gold in addition to stone

Team bonus

Scout Cavalry-line +1 attack vs. Ranged Soldiers

Portuguese

Portuguese

NavalGunpowder
  • •Foragers generate wood in addition to food
  • •All units cost -20% gold
  • •Can build Feitoria in Imperial Age

Team bonus

Technologies research +25% faster

Romans

Romans

InfantryCavalry
  • •Villagers gather, build, and repair +5% faster
  • •Infantry armor upgrade effects are doubled
  • •Scorpions cost -50% gold

Team bonus

Scorpions minimum range reduced

Saracens

Saracens

CamelNaval
  • •Market trading fee only 5%; Markets cost -100 wood
  • •Camel Units +25% HP
  • •Galley-line attacks +25% faster

Team bonus

Foot Archers and Skirmishers +2 attack vs. buildings

Shu

Shu

ArcherSiege
  • •Lumberjacks generate food in addition to wood
  • •Archery Unit technologies at the Archery Range and Blacksmith cost -25%
  • •Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Team bonus

Foot Archers +2 line of sight

Sicilians

Sicilians

InfantryCavalry
  • •Start with +100 stone
  • •Farm upgrades provide +125% additional food
  • •Soldiers receive -40% bonus damage

Team bonus

Transport Ships +5 line of sight and cost -50%

Slavs

Slavs

InfantrySiege
  • •Farmers work +15% faster
  • •Arson, Gambesons free
  • •Siege Workshop Units cost -15%

Team bonus

Military buildings (except Castles) provide +5 population space

Spanish

Spanish

GunpowderMonk
  • •Builders work +30% faster
  • •Receive +20 gold for each technology researched
  • •Blacksmith upgrades cost no gold

Team bonus

Trade Units generate +25% gold

Tatars

Tatars

Cavalry Archer
  • •Livestock animals last +50% longer
  • •Units deal +25% damage when fighting from higher elevation
  • •New Town Centers spawn 2 Sheep starting in Castle Age

Team bonus

Mounted Archers +2 line of sight

Teutons

Teutons

InfantryDefensive
  • •Farms cost -40%
  • •Town Centers +10 garrison capacity; Towers +5 garrison capacity
  • •Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Team bonus

Units more resistant to conversion

Tupi

Tupi

ArcherInfantry
  • •Start with +25 of each resource
  • •Villagers can garrison in Settlements
  • •Fallen units return 15% of their cost

Team bonus

Towers and Castles provide +10 population space

Turks

Turks

Gunpowder
  • •Gold miners work +25% faster
  • •Scout Cavalry-line +1 pierce armor and upgrades free
  • •Chemistry free; Gunpowder technologies costs -50%

Team bonus

Gunpowder Units train +25% faster

Vietnamese

Vietnamese

Archer
  • •Enemy Town Centers are revealed at the start of the game
  • •Economic upgrades cost no wood and research +100% faster
  • •Archery Range units and Fire Lancers +20% HP

Team bonus

Imperial Skirmisher upgrade available in Imperial Age

Vikings

Vikings

InfantryNaval
  • •Wheelbarrow, Hand Cart free
  • •Infantry +20% HP starting in Feudal Age
  • •Warships cost -10/15/20% in Feudal/Castle/Imperial Age

Team bonus

Docks cost -15%

Wei

Wei

Cavalry
  • •Receive one free Villager for each economic upgrade researched
  • •Hei Guang Cavalry and Xianbei Raider +20/30% HP in Castle/Imperial Age
  • •Traction Trebuchets and Lou Chuans cost -25%

Team bonus

Cavalry +2 attack vs. Siege Weapons

Wu

Wu

InfantryNaval
  • •Military production buildings and Docks provide +55 food
  • •Infantry regenerates 10/15/30 HP per minute in Feudal/Castle/Imperial Age
  • •Jian Swordsmen and Hei Guang Cavalry +2 attack in Imperial Age

Team bonus

Houses built +100% faster