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Reference

Technologies

Costs, research times and effects for all 194 technologies.

Age
194 of 194 technologies
Anarchy

Anarchy

UniqueCastle

Huskarls can be trained at Barracks.

450F250G
40s
Andean Sling

Andean Sling

UniqueCastle

Skirmishers and Slingers no minimum range; Slingers +1 attack.

200F300G
40s
Architecture

Architecture

UniversityImperial

Buildings +10% HP, +1 melee/+1 pierce armor and +3 building armor.

300F200W
70s
Arquebus

Arquebus

UniqueImperial

Gunpowder Units fire more accurately at moving targets.

700F400G
40s
Arrowslits

Arrowslits

UniversityImperial

Watch Towers +1, Guard Towers +2, Keeps and Donjons +3 attack.

250F250W
25s
Arson

Arson

BarracksFeudal

Infantry +2 attack vs. buildings.

75F25G
25s
Artillery

Artillery

UniqueImperial

Bombard Towers, Bombard Cannons, Cannon Galleons +2 range.

600F650G
40s
Atheism

Atheism

UniqueImperial

Enemy Relics generate -50% resources; Wonder and Relic victory takes +100 years.

500F300W
60s
Atlatl

Atlatl

UniqueCastle

Skirmishers +1 attack, +1 range.

400F350G
40s
Atonement

Atonement

Fortified ChurchCastle

Monks can convert enemy Monastery Units.

325G
40s
Aznauri Cavalry

Aznauri Cavalry

UniqueImperial

Mounted Units take -20% population space.

550F250G
45s
Bagains

Bagains

UniqueImperial

Militia-line +5 melee armor.

900F450G
40s
Ballistas

Ballistas

UniqueCastle

Scorpions attack +33% faster; Galley-line +2 attack.

400W300G
45s
Ballistics

Ballistics

UniversityCastle

Foot Archers, Skirmishers, Mounted Archers, ranged Warships, ranged Fortifications and some Siege Weapons fire more accurately at moving targets.

300W175G
60s
Banking

Banking

MarketImperial

Tributes to other players are free.

300F200G
70s
Bearded Axe

Bearded Axe

UniqueCastle

Throwing Axemen +2 range.

300F300G
60s
Bimaristan

Bimaristan

UniqueCastle

Monks passively heal multiple nearby units.

300W200G
50s
Blast Furnace

Blast Furnace

BlacksmithImperial

Infantry, Cavalry and Hulk-line +2 attack.

275F225G
100s
Block Printing

Block Printing

Fortified ChurchImperial

Monastery Units +3 conversion range.

200G
55s
Bloodlines

Bloodlines

StableFeudal

Mounted Units +20 HP.

150F100G
50s
Bodkin Arrow

Bodkin Arrow

BlacksmithCastle

Archery Units, Skirmishers, ranged Warships, ranged Fortifications +1 attack, +1 range; Town Centers +1 attack.

200F100G
35s
Bogsveigar

Bogsveigar

UniqueImperial

Archer-line and Longboats +1 attack.

650F500G
40s
Bolt Magazine

Bolt Magazine

UniqueImperial

Archer-line, War Chariots and Lou Chuans fire additional projectiles.

650F750G
40s
Bombard Tower

Bombard Tower

UniversityImperial

Unlocks Bombard Towers.

800F400W
60s
Bow Saw

Bow Saw

Mule CartFeudal

Villagers gather wood +20% faster.

150F100W
50s
Bracer

Bracer

BlacksmithImperial

Archery Units, Skirmishers, ranged Warships, ranged Fortifications +1 attack, +1 range; Town Centers +1 attack.

300F200G
40s
Burgundian Vineyards

Burgundian Vineyards

UniqueCastle

Farmers slowly generate gold in addition to food.

400F300G
45s
Butalmapu

Butalmapu

UniqueImperial

Team Castle Unique Units and Bolas Riders cost -15%.

500F450G
45s
Caciques

Caciques

UniqueCastle

Champi Warriors and Slingers attack +25% faster.

400F200G
45s
Caravan

Caravan

MarketFeudal

Trade Units move +20% faster.

200F200G
40s
Careening

Careening

UniversityCastle

Ships +1 pierce armor.

100F200G
50s
Cartography

Cartography

OtherDark
Free1s
Carvel Hull

Carvel Hull

UniversityImperial

Ships move +10% faster.

350F200W
60s
Castle Age

Castle Age

Town CenterFeudal

Advance to Castle Age (; two Feudal Age buildings)

800F200G
160s
Chain Barding Armor

Chain Barding Armor

BlacksmithCastle

Cavalry +1 melee/+1 pierce armor.

250F150G
60s
Chain Mail Armor

Chain Mail Armor

BlacksmithCastle

Infantry +1 melee/+1 pierce armor.

200F100G
55s
Chatras

Chatras

UniqueCastle

Battle Elephants +100 HP.

250F250G
40s
Chemistry

Chemistry

UniversityCastle

Foot Archers, Skirmishers, Mounted Archers, ranged Warships and ranged Fortifications +1 attack.

300F200G
100s
Chieftains

Chieftains

UniqueCastle

Infantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks.

600F450G
40s
Chivalry

Chivalry

UniqueImperial

Stables work +40% faster.

600W500G
40s
Cilician Fleet

Cilician Fleet

UniqueCastle

Demolition Ships +20% blast radius; Galley-line and Dromons +1 range.

350W300G
45s
Circumnavigation

Circumnavigation

UniqueCastle

Sets the entire map to explored; Ships train +33% faster.

250F150W
40s
Citadels

Citadels

UniqueImperial

Castles +4 attack, +3 vs. Rams, +3 vs. Infantry and receive -25% bonus damage.

600W300G
50s
Clinker Construction

Clinker Construction

UniversityCastle

Ships move +10% faster.

150F100W
50s
Coiled Serpent Array

Coiled Serpent Array

UniqueCastle

Spearman-line and White Feather Guards gain additional HP when near each other.

350F300G
40s
Coinage

Coinage

MarketCastle

Tributes to other players cost only 20%.

200F100G
70s
Comitatenses

Comitatenses

UniqueImperial

Militia-line, Knight-line, and Centurions train +50% faster and receive a charge attack.

700F800G
60s
Conscription

Conscription

CastleImperial

Military buildings (except Siege Workshops) work +33% faster.

150F150G
60s
Corvinian Army

Corvinian Army

UniqueCastle

Magyar Huszar gold cost is replaced by additional food cost.

200F300G
40s
Cotton Armors

Cotton Armors

UniqueImperial

Eagle Warriors +40 HP.

750F450G
70s
Counterweights

Counterweights

UniqueImperial

Trebuchets and Mangonel-line +15% attack.

650F500G
50s
Crenellations

Crenellations

UniqueImperial

Castles +3 range, garrisoned Infantry fires arrows.

600F400S
60s
Crop Rotation

Crop Rotation

MillCastle

New Farms provide +175 food.

250F250W
70s
Cuman Mercenaries

Cuman Mercenaries

UniqueImperial

All team members can train 5 free Elite Kipchaks per Castle.

650F400G
40s
Curare

Curare

UniqueImperial

Foot Archers and Fortifications deal poison damage.

650F600G
45s
Detinets

Detinets

UniqueCastle

Replaces 40% of Castle and Watch Tower-line stone cost with additional wood cost.

400W200G
40s
Devotion

Devotion

Fortified ChurchCastle

Units are 15% harder for enemy Monks to convert.

100F200G
40s
Domestication

Domestication

MillFeudal

New Pastures provide +1 animal.

50F100W
20s
Double Crossbow

Double Crossbow

UniqueImperial

Ballista Elephants and Scorpions fire an additional projectile.

700F400G
40s
Double-Bit Axe

Double-Bit Axe

Mule CartDark

Villagers gather wood +20% faster.

100F50W
25s
Drill

Drill

UniqueImperial

Siege Workshop Units move +50% faster.

500W450G
60s
Druzhina

Druzhina

UniqueImperial

Infantry deals trample damage.

900F500G
40s
Dry Dock

Dry Dock

UniversityImperial

Ships +1 pierce armor.

200F400G
60s
Eastern Settlement

Eastern Settlement

UniqueCastle

Gunpowder Units move +15% faster.

300F300G
45s
Eupseong

Eupseong

UniqueCastle

Watch Tower-line +2 range.

300F300W
40s
Fabric Shields

Fabric Shields

UniqueImperial

Slingers +1 range; train +50% faster.

450W350G
45s
Fabric Shields

Fabric Shields

UniqueImperial

Kamayuks, Slingers and Champi Warriors +1 melee/+1 pierce armor.

600F600G
40s
Faith

Faith

Fortified ChurchImperial

Units are 50% harder for enemy Monks to convert.

550F750G
60s
Farimba

Farimba

UniqueImperial

Cavalry +5 attack.

650F400G
40s
Fereters

Fereters

UniqueImperial

Infantry (except Spearman-line) +30 HP; Warrior Priests heal +100% faster.

550F400G
45s
Fervor

Fervor

Fortified ChurchCastle

Monastery Units move +15% faster.

140G
50s
Feudal Age

Feudal Age

Town CenterDark

Advance to Feudal Age (; two Dark Age buildings)

500F
130s
First Crusade

First Crusade

UniqueCastle

Up to 5 Town Centers spawn 5 Serjeants each; units more resistant to conversion.

400F300G
60s
Fishing Lines

Fishing Lines

DockDark

Fishing Ships gather +10% faster and carry +5.

50F100W
20s
Flemish Revolution

Flemish Revolution

UniqueImperial

All existing Villagers are transformed to Flemish Militia.

200F150G
10s
Fletching

Fletching

BlacksmithFeudal

Archery Units, Skirmishers, ranged Warships, ranged Fortifications +1 attack, +1 range; Town Centers +1 attack.

100F50G
30s
Forced Levy

Forced Levy

UniqueImperial

Militia-line gold cost is replaced by additional food cost.

850F500G
40s
Forging

Forging

BlacksmithFeudal

Infantry, Cavalry and Hulk-line +1 attack.

150F
50s
Fortified Bastions

Fortified Bastions

UniqueCastle

Fortifications and Town Centers regenerate 500 HP per minute.

350F250W
40s
Fortified Wall

Fortified Wall

UniversityCastle

Upgrade to Fortified Wall ()

200F100W
50s
Frontier Guards

Frontier Guards

UniqueImperial

Camel Riders and Elephant Archers +4 melee armor.

800F700G
60s
Furor Celtica

Furor Celtica

UniqueImperial

Siege Weapons +40% HP.

750F450G
50s
Gambesons

Gambesons

BarracksCastle

Militia-line and Fire Lancers +1 pierce armor.

50F100G
25s
Garland Wars

Garland Wars

UniqueImperial

Infantry +4 attack.

450F750G
60s
Gillnets

Gillnets

DockFeudal

Fishing Ships gather +10% faster and carry +5.

100F125W
30s
Gold Mining

Gold Mining

Mule CartDark

Villagers gather gold +15% faster.

100F75W
30s
Gold Shaft Mining

Gold Shaft Mining

Mule CartFeudal

Villagers gather gold +15% faster.

175F75W
75s
Grand Trunk Road

Grand Trunk Road

UniqueCastle

All gold income +10% faster; Market trading fee reduced to 10%.

250F200W
40s
Great Wall

Great Wall

UniqueCastle

Walls, Watch Tower-line and Bombard Towers +30% HP.

400W200S
40s
Greek Fire

Greek Fire

UniqueCastle

Fire Ships +1 range; Dromons and Bombard Towers increased blast radius.

250F300G
40s
Guard Tower

Guard Tower

UniversityCastle

Upgrade to Guard Tower ()

100F250W
30s
Guilds

Guilds

MarketCastle

Market trading fee reduced to 15%.

300F200G
50s
Hand Cart

Hand Cart

Town CenterFeudal

Villagers +50% carry capacity and move +10% faster.

300F200W
55s
Hauberk

Hauberk

UniqueImperial

Knight-line +1 melee/+2 pierce armor.

700F600G
45s
Heated Shot

Heated Shot

UniversityCastle

Towers +125% attack vs. ships; Castles and Docks +4 attack vs. ships.

350F100G
30s
Heavy Plow

Heavy Plow

MillFeudal

New Farms provide +125 food. Farmers +1 carry capacity.

125F125W
40s
Heavy Warships

Heavy Warships

DockImperial

Upgrade to Galleon, Fast Fire Ship and Carrack ()

400W315G
65s
Herbal Medicine

Herbal Medicine

Fortified ChurchCastle

Units garrisoned in buildings heal +500% faster.

200G
35s
Herbalism

Herbalism

UniqueCastle

Archer-line and Champi Warriors move +15% faster.

300F350G
40s
Heresy

Heresy

Fortified ChurchCastle

Units converted by an enemy Monk die instead of changing to the enemy's color.

1000G
60s
Hill Forts

Hill Forts

UniqueCastle

Town Centers +3 range.

250F250G
40s
Hoardings

Hoardings

CastleImperial

Castles, Kreposts and Donjons +1,000 HP.

400F400W
75s
Horse Collar

Horse Collar

MillDark

New Farms provide +75 food.

75F75W
20s
Howdah

Howdah

UniqueImperial

Battle Elephants +1 melee/+1 pierce armor.

400F300W
40s
Husbandry

Husbandry

StableCastle

Mounted Units move +10% faster.

150F
40s
Hussite Reforms

Hussite Reforms

UniqueImperial

Monks and Monastery technologies gold cost is replaced by food cost.

500F450G
45s
Illumination

Illumination

Fortified ChurchImperial

Monastery Units regain their faith +100% faster after a successful conversion.

120G
65s
Imperial Age

Imperial Age

Town CenterCastle

Advance to Imperial Age (; two Castle Age buildings or a Castle/Krepost)

1000F800G
190s
Incendiaries

Incendiaries

UniversityImperial

Fire Ships detonate when sunk, gaining blast radius.

200F325G
50s
Inquisition

Inquisition

UniqueCastle

Monks and Missionaries convert faster; Missionaries +1 range.

100F300G
40s
Iron Casting

Iron Casting

BlacksmithCastle

Infantry, Cavalry and Hulk-line +1 attack.

220F120G
75s
Ironclad

Ironclad

UniqueCastle

Siege Weapons +4 melee armor.

400W350G
60s
Kamandaran

Kamandaran

UniqueCastle

Archer-line gold cost replaced by additional wood cost.

400F300G
40s
Kasbah

Kasbah

UniqueCastle

Team Castles work +25% faster.

250F250G
40s
Kataparuto

Kataparuto

UniqueImperial

Trebuchets attack and pack/unpack faster.

550W300G
60s
Keep

Keep

UniversityImperial

Upgrade to Keep ()

500F350W
75s
Kshatriyas

Kshatriyas

UniqueCastle

Military Units cost -25% food.

500F450G
45s
Lamellar Armor

Lamellar Armor

UniqueCastle

Infantry and Skirmishers reflect 25% melee damage back to the attacker.

450F300G
45s
Leather Archer Armor

Leather Archer Armor

BlacksmithCastle

Ranged Soldiers +1 melee/+1 pierce armor.

150F150G
55s
Lechitic Legacy

Lechitic Legacy

UniqueImperial

Scout Cavalry-line deals trample damage.

750F550G
60s
Logistica

Logistica

UniqueImperial

Cataphracts deal trample damage, +6 attack vs. Infantry.

800F600G
50s
Loom

Loom

Town CenterDark

Villagers +15 HP and +1 melee/+2 pierce armor.

50G
25s
Maghrebi Camels

Maghrebi Camels

UniqueImperial

Camel Units regenerate 15 HP per minute.

700F300G
40s
Mahayana

Mahayana

UniqueImperial

Villagers and Monks take -10% population space.

800W650G
60s
Malon

Malon

UniqueCastle

Bolas Riders, Slingers and Skirmishers deal pass through damage.

300F350G
40s
Manipur Cavalry

Manipur Cavalry

UniqueCastle

Cavalry +4 attack vs. Ranged Soldiers.

300F300G
40s
Marauders

Marauders

UniqueCastle

Tarkans can be trained at Stables.

300W200G
40s
Masonry

Masonry

UniversityCastle

Buildings +10% HP, +1 melee/+1 pierce armor and +3 building armor.

150F175W
50s
Medical Corps

Medical Corps

UniqueCastle

Elephant Units regenerate 30 HP per minute.

300F200G
45s
Ming-Kuang Armor

Ming-Kuang Armor

UniqueImperial

Mounted Units +4 melee armor.

600F450G
65s
Murder Holes

Murder Holes

UniversityCastle

Removes minimum range of Fortifications so they can attack enemies at their base.

200F100S
35s
Nomads

Nomads

UniqueCastle

Lost Houses do not decrease population space.

300W150G
40s
Obsidian Arrows

Obsidian Arrows

UniqueCastle

Skirmishers fire an additional projectile.

300F300G
40s
Ordo Cavalry

Ordo Cavalry

UniqueImperial

Cavalry regenerates HP in combat.

600F300G
45s
Padded Archer Armor

Padded Archer Armor

BlacksmithFeudal

Ranged Soldiers +1 melee/+1 pierce armor.

100F
40s
Paiks

Paiks

UniqueCastle

Rathas and Elephant Units attack +20% faster.

375W275G
45s
Paper Money

Paper Money

UniqueImperial

Lumberjacks slowly generate gold in addition to wood.

550F200W
60s
Parthian Tactics

Parthian Tactics

Archery RangeCastle

Mounted Archers +1 melee/+2 pierce armor; +2 attack vs. Spearman-line.

200F250G
65s
Pastoralism

Pastoralism

MillCastle

New Pastures provide +2 animals.

100F150W
40s
Perfusion

Perfusion

UniqueImperial

Barracks work +100% faster.

400W600G
40s
Pirotechnia

Pirotechnia

UniqueImperial

Hand Cannoneers deal +15% pass through damage and are more accurate.

650F500G
50s
Plate Barding Armor

Plate Barding Armor

BlacksmithImperial

Cavalry +1 melee/+2 pierce armor.

350F200G
75s
Plate Mail Armor

Plate Mail Armor

BlacksmithImperial

Infantry +1 melee/+2 pierce armor.

300F150G
70s
Recurve Bow

Recurve Bow

UniqueImperial

Mounted Archers +1 attack, +1 range.

600W400G
40s
Red Cliff Tactics

Red Cliff Tactics

UniqueCastle

Demolition Ships and Fire Archers deal fire damage to ships and buildings.

400F250G
40s
Redemption

Redemption

Fortified ChurchCastle

Monks can convert enemy Siege Weapons and buildings (except Town Centers, Castles, Monasteries, Farms, Fish Traps, Walls, Gates, and Wonders). Monks can convert most enemy units from a distance, but they must stand adjacent to buildings, rams, and Trebuchets to convert them.

475G
50s
Ring Archer Armor

Ring Archer Armor

BlacksmithImperial

Ranged Soldiers +1 melee/+2 pierce armor.

250F250G
70s
Rocketry

Rocketry

UniqueImperial

Scorpions, Rocket Carts and Lou Chuans +25% attack; Lou Chuans fire rockets.

1100F900G
60s
Royal Heirs

Royal Heirs

UniqueCastle

Shotel Warriors and Camel Riders receive -3 damage from Mounted Units.

300F300G
40s
Sanctity

Sanctity

Fortified ChurchCastle

Monastery Units +15 HP.

175G
60s
Sappers

Sappers

CastleImperial

Villagers +15 attack vs. buildings and +3 attack vs. rams.

400F200W
10s
Scale Barding Armor

Scale Barding Armor

BlacksmithFeudal

Cavalry +1 melee/+1 pierce armor.

150F
45s
Scale Mail Armor

Scale Mail Armor

BlacksmithFeudal

Infantry +1 melee/+1 pierce armor.

100F
40s
Shatagni

Shatagni

UniqueImperial

Hand Cannoneers +2 range.

500F650G
40s
Shinkichon

Shinkichon

UniqueImperial

Rocket Carts and Turtle Ships +1 range, fire additional projectiles.

1100F800G
60s
Shipwright

Shipwright

UniversityImperial

Ships cost -20% wood and build +50% faster.

1000F300G
60s
Siege Engineers

Siege Engineers

UniversityCastle

Ranged Siege Weapons and Siege Warships +1 range. All Siege Weapons and Siege Warships +20% attack vs. buildings; Demolition Units +40% attack vs. buildings.

500F600W
45s
Silk Armor

Silk Armor

UniqueCastle

Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor.

400W300G
40s
Silk Road

Silk Road

UniqueCastle

Trade Units cost -50%.

250F250G
60s
Sipahi

Sipahi

UniqueCastle

Mounted Archers +20 HP.

350F150G
60s
Siphons

Siphons

UniversityCastle

Fire Ships gain an explosive charge attack.

100F175G
45s
Sitting Tiger

Sitting Tiger

UniqueImperial

Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles.

600W300G
40s
Spies/Treason

Spies/Treason

CastleImperial

Spies (Random Map games) reveals all enemy units and buildings by showing you their line of sight. The total cost is 200 gold per each Villager from other players; allied Villagers are excluded when teams are locked.

200G
1s
Squires

Squires

BarracksCastle

Infantry moves +10% faster.

100F
40s
Steppe Husbandry

Steppe Husbandry

UniqueCastle

Scout Cavalry-line, Steppe Lancers and Cavalry Archers train +100% faster.

200F300W
40s
Stirrups

Stirrups

UniqueCastle

Cavalry attacks +33% faster.

400F200G
35s
Stone Mining

Stone Mining

Mule CartDark

Villagers gather stone +15% faster.

100F75W
30s
Stone Shaft Mining

Stone Shaft Mining

Mule CartFeudal

Villagers gather stone +15% faster.

175F75W
75s
Stronghold

Stronghold

UniqueCastle

Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius.

250F200G
30s
Supremacy

Supremacy

UniqueImperial

Villagers +40 HP, +6 attack, +2 melee/+2 pierce armor.

400F250G
60s
Svan Towers

Svan Towers

UniqueCastle

Fortifications +2 attack; Watch Tower-line deals pass through damage.

300F200G
45s
Szlachta Privileges

Szlachta Privileges

UniqueCastle

Knight-line costs -60% gold.

500F300G
45s
Thalassocracy

Thalassocracy

UniqueCastle

Docks are upgraded to Harbors.

300F300G
40s
Theocracy

Theocracy

Fortified ChurchImperial

If a group of Monks converts an enemy unit, only one of the Monks must rest afterward.

200G
75s
Thumb Ring

Thumb Ring

Archery RangeCastle

Archery Units attack +15% faster. Archery Units and Skirmishers fire with 100% accuracy.

300F250W
45s
Thunderclap Bombs

Thunderclap Bombs

UniqueImperial

Rocket Carts, Grenadiers and Lou Chuans detonate when defeated; projectiles produce additional explosions.

900F600G
50s
Tigui

Tigui

UniqueCastle

Town Centers fire arrows without garrison.

200F300W
40s
Timurid Siegecraft

Timurid Siegecraft

UniqueImperial

Trebuchets +2 range.

500W400G
50s
Torsion Engines

Torsion Engines

UniqueImperial

Siege Workshop Units' blast radius increased.

1000F600G
40s
Tower Shields

Tower Shields

UniqueImperial

Spearman-line and Skirmishers +2 pierce armor.

500F200G
40s
Town Patrol

Town Patrol

Town CenterCastle

Buildings +4 line of sight.

300F100G
40s
Town Watch

Town Watch

Town CenterFeudal

Buildings +4 line of sight.

75F
25s
Tracking

Tracking

OtherDark
Free0s
Transhumance

Transhumance

MillImperial

New Pastures provide +3 animals.

175F325W
70s
Treadmill Crane

Treadmill Crane

UniversityCastle

Villagers construct buildings +20% faster.

200W50S
20s
Tuntian

Tuntian

UniqueCastle

Soldiers passively produce food.

250F300W
40s
Tusk Swords

Tusk Swords

UniqueCastle

Battle Elephants +3 attack.

300W450G
40s
Two-Man Saw

Two-Man Saw

Mule CartCastle

Villagers gather wood +10% faster.

300F200W
100s
Warships

Warships

DockCastle

Upgrade to War Galley, Fire Ship and War Hulk ()

150W100G
50s
Warwolf

Warwolf

UniqueImperial

Trebuchets deal blast damage and are more accurate.

800W400G
40s
Wheelbarrow

Wheelbarrow

Town CenterDark

Villagers +25% carry capacity and move +10% faster.

175F50W
75s
Wootz Steel

Wootz Steel

UniqueImperial

Infantry and Cavalry attacks ignore armor.

650F550G
60s
Yasama

Yasama

UniqueCastle

Watch Tower-line fires additional arrows.

300F300W
40s
Yeomen

Yeomen

UniqueCastle

Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack.

750W450G
60s