Reference
Exactly what Armenians can train, build and research, by age.
Infantry and Naval civilization
•Mule Carts cost -25%
•Mule Cart technology effects +40%
•Spearman- and Militia-line upgrades (except Man-at-Arms) available one age earlier
•First Fortified Church receives a free Relic
Team bonusInfantry +2 line of sight
49 units · 27 buildings · 72 technologies. Each building carries what it trains and researches; upgrades sit under what they upgrade from.