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Reference

Units

Combat stats, costs and matchups for all 245 units in the game.

Age
245 of 245 units
Arambai

Arambai

UniqueCastle

60

12

0/1

Burmese unique ranged Mounted Unit with a powerful but inaccurate attack. Strong vs. units at medium and close range. Weak vs. Archery Units and Siege Weapons.

75W60G
Arbalester

Arbalester

ArcherImperial

40

6

0/0

All-purpose Foot Archer. Strong vs. units at long range. Weak vs. Skirmishers, Mangonel-line and units at close range.

25W45G
Archer

Archer

ArcherFeudal

30

4

0/0

All-purpose Foot Archer. Strong vs. units at long range. Weak vs. Skirmishers, Mangonel-line and units at close range.

25W45G
Armored Elephant

Armored Elephant

SiegeCastle

180

4

-2/140

Anti-building Siege Cavalry. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. Spearman-line. Cannot be converted by enemy Monks from distance.

120F95G
Aztec Raider

Aztec Raider

CavalryDark

100

10

2/2

60F75G
Ballista Elephant

Ballista Elephant

UniqueCastle

250

9

0/3

Khmer unique Siege Cavalry with ranged pass through attack. Can destroy trees. Strong vs. Infantry and Ranged Soldiers. Weak vs. Cavalry and Siege Weapons.

100F80G
Battering Ram

Battering Ram

SiegeFeudal

175

2

-3/180

Anti-building Siege Weapon. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. melee units. Cannot be converted by enemy Monks from distance. Garrisoned Infantry increases speed and attack.

160W75G
Battle Elephant

Battle Elephant

CavalryCastle

250

12

1/2

Slow but durable Cavalry. Strong vs. units at close range. Weak vs. Monks and Spearman-line.

100F70G
Berserk

Berserk

UniqueCastle

54

12

1/1

Viking unique Infantry that regenerates HP. Strong vs. Infantry and Siege Weapons. Weak vs. Archery Units and Gunners.

65F20G
Blackwood Archer

Blackwood Archer

UniqueCastle

20

4

0/0

Tupi unique Foot Archer that is trained in pairs and takes only half population space. Strong in high numbers. Weak vs. units at close range.

35W45G
Bolas Rider

Bolas Rider

ArcherCastle

55

5

0/1

Mapuche unique Mounted Archer with a charged attack that slows down enemy units. Strong vs. Mounted Units. Weak vs. Foot Archers, Skirmishers and units at close range.

45W50G
Bombard Cannon

Bombard Cannon

SiegeImperial

80

40

2/5

Siege Gunpowder Unit with long range, but cannot attack at close range. Strong vs. buildings and Siege Weapons. Weak vs. units at close range.

225W225G
Boyar

Boyar

UniqueCastle

100

12

4/2

Slavic unique Cavalry with exceptional melee armor. Strong vs. units at close range. Weak vs. Spearman-line and Monks.

60F70G
Camel Archer

Camel Archer

UniqueCastle

55

7

0/1

Berber unique Mounted Archer. Exceptionally strong vs. Mounted Archers. Weak vs. Spearman-line, Skirmishers and Camel Riders.

50W60G
Camel Rider

Camel Rider

CavalryCastle

100

6

0/0

Fast moving anti-cavalry Cavalry. Strong vs. Mounted Units. Weak vs. Infantry, Monks and Foot Archers.

55F60G
Camel Scout

Camel Scout

CavalryFeudal

70

2

0/0

Gurjara unique scout. Fast moving anti-cavalry Cavalry. Strong vs. Mounted Units. Weak vs. Infantry, Monks and Foot Archers.

55F60G
Cannon Galleon

Cannon Galleon

NavalImperial

120

50

0/5

Anti-building Siege Gunpowder Warship with long range, but cannot attack enemies at close range. Strong vs. buildings. Weak vs. units at close range.

200W150G
Cao Cao

Cao Cao

UniqueImperial

475

14

3/3

Wei unique Cavalry Hero that increases the attack speed of nearby units. Extremely powerful. Has a limit of one, cannot be converted.

500F500G
Capped Ram

Capped Ram

SiegeCastle

200

3

-2/190

Anti-building Siege Weapon. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. melee units. Cannot be converted by enemy Monks from distance. Garrisoned Infantry increases speed and attack.

160W75G
Caravel

Caravel

NavalCastle

130

4

0/5

Portuguese unique Warship with ranged pass through attack. Strong vs. large groups of ships. Weak vs. Fire Ships.

90W43G
Carrack

Carrack

NavalImperial

135

4

6/1

Warship with a close range melee attack. Strong vs. Fire Ships. Weak vs. Galleys.

75W35G
Cataphract

Cataphract

UniqueCastle

110

9

2/1

Byzantine unique Heavy Cavalry. Exceptionally strong vs. Infantry. Weak vs. Archery Units.

70F75G
Catapult Galleon

Catapult Galleon

NavalImperial

140

30

0/6

Anti-building Siege Warship with long range, but cannot attack enemies at close range. Strong vs. buildings. Weak vs. units at close range.

225W100G
Cavalier

Cavalier

CavalryCastle

120

12

2/2

Powerful all-purpose Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders, and Monks.

60F75G
Cavalry Archer

Cavalry Archer

ArcherCastle

50

6

0/0

Fast moving Mounted Archer for hit and run attacks. Strong vs. slow units at long range. Weak vs. Skirmishers, Scorpions and units at close range.

40W60G
Centurion

Centurion

UniqueCastle

110

13

2/3

Roman unique Heavy Cavalry that increases movement and attack speed of nearby Militia-line units. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line and Camel Riders.

75F85G
Chakram Thrower

Chakram Thrower

UniqueCastle

40

3

1/0

Gurjara unique Infantry with ranged melee attack that deals pass through damage. Strong vs. Infantry and large groups of units. Weak vs. Cavalry and Siege Weapons.

65F30G
Champi Runner

Champi Runner

InfantryFeudal

40

5

0/2

All-purpose Infantry for scouting and raiding. Can build Outposts. Strong vs. Foot Archers, Siege Weapons and buildings. Weak vs. Cavalry.

50F25G
Champi Scout

Champi Scout

InfantryDark

35

3

0/2

All-purpose Infantry for scouting and raiding. Can build Outposts. Strong vs. Foot Archers, Siege Weapons and buildings. Weak vs. Cavalry.

50F25G
Champi Warrior

Champi Warrior

InfantryCastle

55

9

0/3

All-purpose Infantry for scouting and raiding. Can build Outposts. Strong vs. Foot Archers, Siege Weapons and buildings. Weak vs. Cavalry.

50F25G
Champion

Champion

InfantryCastle

70

14

1/1

All-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.

50F20G
Chu Ko Nu

Chu Ko Nu

UniqueCastle

45

8

0/0

Chinese unique Foot Archer with rapid-fire attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.

40W35G
Composite Bowman

Composite Bowman

UniqueCastle

40

4

1/0

Armenian unique Foot Archer that ignores armor. Strong vs. Infantry and Cavalry. Weak vs. Archery Units and Siege Weapons.

35W45G
Condottiero

Condottiero

InfantryImperial

80

10

1/0

Fast moving anti-gunpowder Infantry. Strong vs. Gunpowder Units. Weak vs. Cavalry and Archery Units. Trainable by Italians and their allies.

50F35G
Conquistador

Conquistador

UniqueCastle

55

16

2/1

Spanish unique Mounted Gunner with powerful attack and mobility. Strong vs. units at range. Weak vs. Spearman-line, Skirmishers, and Monks.

70F60G
Coustillier

Coustillier

UniqueCastle

115

8

2/2

Burgundian unique Heavy Cavalry with a powerful charged attack. Strong vs. Infantry and Archery Units. Weak vs. Camel Riders and Monks.

55F55G
Crossbowman

Crossbowman

ArcherCastle

35

5

0/0

All-purpose Foot Archer. Strong vs. units at long range. Weak vs. Skirmishers, Mangonel-line and units at close range.

25W45G
Demolition Raft

Demolition Raft

NavalFeudal

40

75

0/0

Demolition Warship armed with explosives that self-destructs when used. Strong vs. units at close range.

45W80G
Demolition Ship

Demolition Ship

NavalCastle

50

95

1/0

Demolition Warship armed with explosives that self-destructs when used. Strong vs. units at close range.

45W80G
Dragon Ship

Dragon Ship

NavalImperial

135

5

3/7

Chinese unique Warship that spews fire at close range. Strong vs. Galley-line. Weak vs. Demolition Ships.

75W45G
Dromon

Dromon

NavalImperial

125

8

1/6

Anti-building Siege Warship with long range blast attack, but cannot attack enemies at close range. Strong vs. buildings. Weak vs. units at close range.

175W150G
Eagle Scout

Eagle Scout

InfantryFeudal

50

4

0/2

Fast moving Shock Infantry for scouting and raiding. Resistant to conversion. Strong vs. Monastery Units and Archery Units. Weak vs. Militia-line and Cavalry.

20F50G
Eagle Warrior

Eagle Warrior

InfantryCastle

55

7

0/3

Fast moving Shock Infantry for scouting and raiding. Resistant to conversion. Strong vs. Monastery Units and Archery Units. Weak vs. Militia-line and Cavalry.

20F50G
Elephant Archer

Elephant Archer

ArcherCastle

230

6

0/2

Slow and heavy Mounted Archer. Strong vs. Archery Units and Infantry. Weak vs. Spearman-line, Skirmishers, and Camel Riders.

60F80G
Elite Arambai

Elite Arambai

UniqueImperial

65

14

0/2

Burmese unique ranged Mounted Unit with a powerful but inaccurate attack. Strong vs. units at medium and close range. Weak vs. Archery Units and Siege Weapons.

75W60G
Elite Ballista Elephant

Elite Ballista Elephant

UniqueImperial

280

10

0/3

Khmer unique Siege Cavalry with ranged pass through attack. Can destroy trees. Strong vs. Infantry and Ranged Soldiers. Weak vs. Cavalry and Siege Weapons.

100F80G
Elite Battle Elephant

Elite Battle Elephant

CavalryImperial

300

14

1/3

Slow but durable Cavalry. Strong vs. units at close range. Weak vs. Monks and Spearman-line.

100F70G
Elite Berserk

Elite Berserk

UniqueImperial

62

14

2/1

Viking unique Infantry that regenerates HP. Strong vs. Infantry and Siege Weapons. Weak vs. Archery Units and Gunners.

65F20G
Elite Blackwood Archer

Elite Blackwood Archer

UniqueImperial

25

4

0/0

Tupi unique Foot Archer that is trained in pairs and takes only half population space. Strong in high numbers. Weak vs. units at close range.

35W45G
Elite Bolas Rider

Elite Bolas Rider

ArcherImperial

65

6

0/2

Mapuche unique Mounted Archer with a charged attack that slows down enemy units. Strong vs. Mounted Units. Weak vs. Foot Archers, Skirmishers and units at close range.

45W50G
Elite Boyar

Elite Boyar

UniqueImperial

130

14

8/3

Slavic unique Cavalry with exceptional melee armor. Strong vs. units at close range. Weak vs. Spearman-line and Monks.

60F70G
Elite Camel Archer

Elite Camel Archer

UniqueImperial

60

8

1/1

Berber unique Mounted Archer. Exceptionally strong vs. Mounted Archers. Weak vs. Spearman-line, Skirmishers and Camel Riders.

50W60G
Elite Cannon Galleon

Elite Cannon Galleon

NavalImperial

150

60

0/6

Anti-building Siege Gunpowder Warship with long range, but cannot attack enemies at close range. Strong vs. buildings. Weak vs. units at close range.

200W150G
Elite Caravel

Elite Caravel

NavalImperial

150

7

0/6

Portuguese unique Warship with ranged pass through attack. Strong vs. large groups of ships. Weak vs. Fire Ships.

90W43G
Elite Cataphract

Elite Cataphract

UniqueImperial

150

12

2/1

Byzantine unique Heavy Cavalry. Exceptionally strong vs. Infantry. Weak vs. Archery Units.

70F75G
Elite Centurion

Elite Centurion

UniqueImperial

155

15

3/3

Roman unique Heavy Cavalry that increases movement and attack speed of nearby Militia-line units. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line and Camel Riders.

75F85G
Elite Chakram Thrower

Elite Chakram Thrower

UniqueImperial

50

4

1/0

Gurjara unique Infantry with ranged melee attack that deals pass through damage. Strong vs. Infantry and large groups of units. Weak vs. Cavalry and Siege Weapons.

65F30G
Elite Champi Warrior

Elite Champi Warrior

InfantryImperial

65

11

0/4

All-purpose Infantry for scouting and raiding. Can build Outposts. Strong vs. Foot Archers, Siege Weapons and buildings. Weak vs. Cavalry.

50F25G
Elite Chu Ko Nu

Elite Chu Ko Nu

UniqueImperial

50

10

0/0

Chinese unique Foot Archer with rapid-fire attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.

40W35G
Elite Composite Bowman

Elite Composite Bowman

UniqueImperial

50

4

2/0

Armenian unique Foot Archer that ignores armor. Strong vs. Infantry and Cavalry. Weak vs. Archery Units and Siege Weapons.

35W45G
Elite Conquistador

Elite Conquistador

UniqueImperial

70

19

2/2

Spanish unique Mounted Gunner with powerful attack and mobility. Strong vs. units at range. Weak vs. Spearman-line, Skirmishers, and Monks.

70F60G
Elite Coustillier

Elite Coustillier

UniqueImperial

145

11

2/2

Burgundian unique Heavy Cavalry with a powerful charged attack. Strong vs. Infantry and Archery Units. Weak vs. Camel Riders and Monks.

55F55G
Elite Eagle Warrior

Elite Eagle Warrior

InfantryImperial

60

9

0/4

Fast moving Shock Infantry for scouting and raiding. Resistant to conversion. Strong vs. Monastery Units and Archery Units. Weak vs. Militia-line and Cavalry.

20F50G
Elite Elephant Archer

Elite Elephant Archer

ArcherImperial

280

7

0/2

Slow and heavy Mounted Archer. Strong vs. Archery Units and Infantry. Weak vs. Spearman-line, Skirmishers, and Camel Riders.

60F80G
Elite Fire Archer

Elite Fire Archer

UniqueImperial

40

6

0/0

Wu unique Foot Archer that fires multiple arrows at units and uses a long range attack against buildings. Strong vs. Infantry, Siege Weapons and buildings. Weak vs. Cavalry and Skirmishers.

45W45G
Elite Fire Lancer

Elite Fire Lancer

InfantryImperial

85

10

2/1

Gunpowder Shock Infantry that fires a short ranged firearm before engaging in melee combat. Strong vs. Cavalry and buildings. Weak vs. Militia-line and Archery Units.

45W45G
Elite Gbeto

Elite Gbeto

UniqueImperial

50

13

0/0

Malian unique Infantry with ranged melee attack. Fast-moving. Strong vs. Infantry and Siege Weapons. Weak vs. Ranged Soldiers.

50F40G
Elite Genitour

Elite Genitour

ArcherImperial

55

4

0/4

Anti-archer Mounted Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers. Weak vs. units at close range. Trainable by Berbers and their allies.

40F35W
Elite Genoese Crossbowman

Elite Genoese Crossbowman

UniqueImperial

50

6

1/0

Italian unique Foot Archer. Exceptionally strong vs. Cavalry. Weak vs. Archery Units and Siege Weapons.

45W40G
Elite Ghulam

Elite Ghulam

UniqueImperial

70

11

0/6

Hindustani unique Infantry that thrusts its spear through multiple targets. Exceptionally strong vs. Archery Units and Spearman-line. Weak vs. Cavalry.

30F45G
Elite Guecha Warrior

Elite Guecha Warrior

UniqueImperial

60

8

0/5

Muisca unique Skirmisher that regenerates HP when a nearby Guecha Warrior is defeated. Strong vs. Ranged Soldiers. Weak vs. units at close range.

50W60G
Elite Huskarl

Elite Huskarl

InfantryImperial

70

12

0/8

Gothic unique Infantry with exceptional pierce armor. Strong vs. Ranged Soldiers and buildings. Weak vs. Cavalry and Militia-line.

75F35G
Elite Huskarl

Elite Huskarl

UniqueImperial

70

12

0/8

Gothic unique Infantry with exceptional pierce armor. Strong vs. Ranged Soldiers and buildings. Weak vs. Cavalry and Militia-line.

75F35G
Elite Hussite Wagon

Elite Hussite Wagon

UniqueImperial

230

13

1/10

Bohemian unique Siege Gunpowder Unit. Units behind it receive -50% damage from incoming projectiles. Strong vs. Ranged Soldiers. Weak vs. Mangonel-line.

110W70G
Elite Ibirapema Warrior

Elite Ibirapema Warrior

InfantryImperial

90

11

2/1

Tupi unique Infantry with a powerful frontal area attack. Strong vs. Infantry. Weak vs. Foot Archers at long range.

30F60G
Elite Iron Pagoda

Elite Iron Pagoda

UniqueImperial

140

13

2/3

Jurchen unique Heavy Cavalry with durable armor that can completely block melee attacks. Strong vs. Infantry and Ranged Soldiers. Weak vs. Spearman-line and Camel Riders.

80F55G
Elite Jaguar Warrior

Elite Jaguar Warrior

UniqueImperial

75

19

2/2

Aztec unique Infantry that gains additional damage when defeating military units. Exceptionally strong vs. Infantry. Weak vs. Cavalry and Archery Units.

60F30G
Elite Janissary

Elite Janissary

UniqueImperial

40

22

2/0

Turkish unique Foot Gunner with powerful attack. Strong vs. Infantry. Weak vs. Archery Units and Skirmishers.

60F55G
Elite Kamayuk

Elite Kamayuk

UniqueImperial

80

8

1/1

Inca unique Infantry with increased attack range. Strong vs. Cavalry and Infantry. Weak vs. Archery Units and Gunners.

70F30G
Elite Karambit Warrior

Elite Karambit Warrior

UniqueImperial

40

8

1/1

Malay unique Infantry that only takes half population space. Strong in high numbers. Weak vs. Cavalry and Ranged Soldiers.

25F15G
Elite Keshik

Elite Keshik

UniqueImperial

145

11

1/3

Tatar unique Heavy Cavalry that generates gold when fighting other units. Strong vs. Archery Units. Weak vs. Spearman-line, Camel Riders and Monks.

60F40G
Elite Kipchak

Elite Kipchak

UniqueImperial

45

5

0/0

Cuman unique Mounted Archer that fires multiple arrows. Strong vs. Infantry and Siege Weapons. Weak vs. Foot Archers.

60W35G
Elite Kipchak

Elite Kipchak

UniqueImperial

45

5

0/0

Cuman unique Mounted Archer that fires multiple arrows. Strong vs. Infantry and Siege Weapons. Weak vs. Foot Archers.

Free
Elite Kona

Elite Kona

UniqueImperial

145

11

0/5

Mapuche unique Cavalry that deals increasing damage to injured units. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders and Monks.

65F40G
Elite Konnik

Elite Konnik

UniqueImperial

120

14

2/2

Bulgarian unique Heavy Cavalry that fights on as Infantry when felled. Strong vs. Infantry and Cavalry. Weak vs. Spearman-line and Monks.

60F70G
Elite Konnik

Elite Konnik

UniqueImperial

120

14

2/2

Bulgarian unique Heavy Cavalry that fights on as Infantry when felled. Strong vs. Infantry and Cavalry. Weak vs. Spearman-line and Monks.

60F70G
Elite Konnik (Dismounted)

Elite Konnik (Dismounted)

InfantryDark

50

13

2/2

Free
Elite Leitis

Elite Leitis

UniqueImperial

130

16

2/1

Lithuanian unique Heavy Cavalry that ignores armor. Strong vs. Cavalry and Infantry, especially with high armor. Weak vs. Archery Units.

70F50G
Elite Liao Dao

Elite Liao Dao

UniqueImperial

85

13

3/1

Khitan unique Infantry with powerful attack that wounds enemies, dealing damage over time. Strong vs. Cavalry and Infantry. Weak vs. Ranged Soldiers at long range.

40F40G
Elite Longboat

Elite Longboat

NavalImperial

130

7

1/6

Viking unique Warship that fires multiple arrows. Strong vs. Fire Galleys, land units and buildings.

100W50G
Elite Longbowman

Elite Longbowman

UniqueImperial

40

7

0/1

British unique Foot Archer with exceptional range. Strong vs. Infantry. Weak vs. Cavalry and Skirmishers.

35W40G
Elite Magyar Huszar

Elite Magyar Huszar

UniqueImperial

90

11

0/2

Magyar unique Cavalry. Strong vs. Siege Weapons. Weak vs. Spearman-line and Camel Riders.

35F45G
Elite Mameluke

Elite Mameluke

UniqueImperial

80

10

1/0

Saracen unique Cavalry with ranged melee attack. Strong vs. Mounted Units. Weak vs. Archery Units and Spearman-line.

55F85G
Elite Mangudai

Elite Mangudai

UniqueImperial

60

8

1/0

Mongol unique Mounted Archer with fast attack. Strong vs. Siege Weapons and Infantry. Weak vs. Skirmishers, Spearman-line and Camel Riders.

55W65G
Elite Monaspa

Elite Monaspa

UniqueImperial

80

14

5/2

Georgian unique Heavy Cavalry that becomes stronger when other Monaspas or Knight-line units are nearby. Strong vs. Infantry and Cavalry. Weak vs. Spearman-line and Monks.

60F45G
Elite Obuch

Elite Obuch

UniqueImperial

95

10

2/2

Polish unique Infantry that tears the armor of units it is fighting. Strong vs. buildings, Cavalry and Infantry. Weak vs. Archery Units and Gunners.

55F20G
Elite Organ Gun

Elite Organ Gun

UniqueImperial

70

8

2/6

Portuguese unique Siege Gunpowder Unit. Fires a volley of bullets. Strong vs. large groups of units. Weak vs. Cavalry and Mangonel-line.

80W70G
Elite Plumed Archer

Elite Plumed Archer

UniqueImperial

65

5

0/2

Mayan unique Foot Archer with fast movement speed. Strong vs. Archery Units and Infantry. Weak vs. Cavalry.

55W55G
Elite Ratha

Elite Ratha

ArcherDark

115

12

3/3

60W60G
Elite Ratha

Elite Ratha

UniqueImperial

115

6

3/3

Bengali unique Mounted Archer that can switch between melee and ranged attacks. Strong vs. Infantry. Weak vs. Skirmishers and Camel Riders.

60W60G
Elite Rattan Archer

Elite Rattan Archer

UniqueImperial

45

7

0/6

Vietnamese unique Foot Archer with exceptional pierce armor. Strong vs. Archery Units and Infantry. Weak vs. Cavalry, Skirmishers and Siege Weapons.

50W45G
Elite Samurai

Elite Samurai

UniqueImperial

80

12

1/1

Japanese unique Infantry that quickly charges into battle and has fast attack. Strong vs. Unique Units. Weak vs. Archery Units and Gunners.

45F30G
Elite Serjeant

Elite Serjeant

UniqueImperial

85

11

6/3

Sicilian unique Infantry that can construct Donjons. Strong vs. Infantry and Camel Riders. Weak vs. Mounted Archers and Gunners.

55F25G
Elite Serjeant

Elite Serjeant

UniqueImperial

85

11

6/3

Sicilian unique Infantry that can construct Donjons. Strong vs. Infantry and Camel Riders. Weak vs. Mounted Archers and Gunners.

55F25G
Elite Shotel Warrior

Elite Shotel Warrior

UniqueImperial

50

18

0/1

Ethiopian unique Infantry with high attack and fast training speed. Fast-moving. Strong vs. Infantry. Weak vs. Archery Units.

50F30G
Elite Shrivamsha Rider

Elite Shrivamsha Rider

CavalryImperial

70

11

0/1

Gurjara unique fast moving Cavalry that can dodge projectiles. Strong vs. Ranged Soldiers. Weak vs. Spearman-line and Camel Riders.

70F30G
Elite Skirmisher

Elite Skirmisher

ArcherCastle

35

3

0/4

Anti-archer Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers and Spearman-line. Weak vs. units at close range.

25F35W
Elite Steppe Lancer

Elite Steppe Lancer

CavalryImperial

80

11

0/2

Fast moving Cavalry with increased attack range. Strong in groups. Weak vs. Cavalry, Camel Riders and Archery Units.

70F40G
Elite Tarkan

Elite Tarkan

UniqueImperial

150

11

1/4

Hunnic unique Heavy Cavalry. Exceptionally strong vs. buildings. Weak vs. Spearman-line and Camel Riders.

60F60G
Elite Tarkan

Elite Tarkan

CavalryImperial

150

11

1/4

Hunnic unique Heavy Cavalry. Exceptionally strong vs. buildings. Weak vs. Spearman-line and Camel Riders.

60F60G
Elite Temple Guard

Elite Temple Guard

InfantryImperial

115

14

2/2

Muisca unique Shock Infantry that attacks faster the longer it remains in combat. Strong vs. buildings and Mounted Units. Weak vs. Militia-line.

70F45G
Elite Teutonic Knight

Elite Teutonic Knight

UniqueImperial

110

17

10/2

Teutonic unique Infantry with exceptional melee armor. Slow but resistant to conversion. Strong vs. melee units. Weak vs. Archery Units and Gunners.

85F30G
Elite Throwing Axeman

Elite Throwing Axeman

UniqueImperial

70

8

1/0

Frankish unique Infantry with ranged melee attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.

55F25G
Elite Tiger Cavalry

Elite Tiger Cavalry

UniqueImperial

125

13

0/5

Wei unique Cavalry that gains HP and attack when defeating enemy military. Exceptionally strong vs. Ranged Soldiers. Weak vs. Spearman-line.

60F80G
Elite Turtle Ship

Elite Turtle Ship

NavalImperial

350

13

3/12

Korean unique Siege Warship with high armor and attack. Strong vs. most Warships and buildings. Weak vs. Galleys.

190W130G
Elite Urumi Swordsman

Elite Urumi Swordsman

UniqueImperial

65

11

1/0

Dravidian unique Infantry with a charged blast attack. Strong vs. buildings and units at close range. Weak vs. Ranged Soldiers at long range.

65F20G
Elite War Elephant

Elite War Elephant

UniqueImperial

600

20

1/3

Persian unique Cavalry that deals trample damage. Strong vs. buildings and units at close range. Weak vs. Spearman-line and Monks.

170F85G
Elite War Wagon

Elite War Wagon

UniqueImperial

200

9

0/4

Korean unique Mounted Archer. Slow but durable. Strong vs. Infantry and Archery Units. Weak vs. Spearman-line, Skirmishers and Camel Riders.

200W60G
Elite White Feather Guard

Elite White Feather Guard

UniqueImperial

100

8

0/3

Shu unique Infantry that temporarily slows down the unit it attacks. Strong vs. Cavalry. Weak vs. Ranged Soldiers.

60F15G
Elite Woad Raider

Elite Woad Raider

UniqueImperial

85

15

0/1

Celtic unique Infantry with fast movement speed. Strong vs. Infantry and Siege Weapons. Weak vs. Archery Units and Cavalry.

70F25G
Fast Fire Ship

Fast Fire Ship

NavalImperial

140

4

3/7

Warship that spews fire at close range. Strong vs. Galley-line. Weak vs. Hulk-line.

75W45G
Fire Archer

Fire Archer

UniqueCastle

35

5

0/0

Wu unique Foot Archer that fires multiple arrows at units and uses a long range attack against buildings. Strong vs. Infantry, Siege Weapons and buildings. Weak vs. Cavalry and Skirmishers.

45W45G
Fire Galley

Fire Galley

NavalFeudal

110

2

1/4

Warship that spews fire at close range. Strong vs. Galley-line. Weak vs. Hulk-line.

75W45G
Fire Lancer

Fire Lancer

InfantryCastle

65

9

1/0

Gunpowder Shock Infantry that fires a short ranged firearm before engaging in melee combat. Strong vs. Cavalry and buildings. Weak vs. Militia-line and Archery Units.

45W45G
Fire Ship

Fire Ship

NavalCastle

120

3

2/4

Warship that spews fire at close range. Strong vs. Galley-line. Weak vs. Hulk-line.

75W45G
Fishing Ship

Fishing Ship

NavalDark

50

0

1/1

Gathers food from fish and Fish Traps. Builds Fish Traps.

75W
Flaming Camel

Flaming Camel

SiegeImperial

55

20

0/0

Tatar unique demolition Siege Cavalry. Strong vs. Mounted Units, especially Elephants. Weak vs. Foot Archers and Infantry. Self-destructs when used.

75F30G
Flemish Militia

Flemish Militia

InfantryFeudal

40

5

1/1

Burgundian unique anti-cavalry Infantry. Strong vs. Mounted Units. Weak vs. Ranged Soldiers.

30F25G
Galleon

Galleon

NavalImperial

155

9

0/6

Warship with ranged attack. Strong vs. Hulk-line. Weak vs. Fire Ships.

90W30G
Galley

Galley

NavalFeudal

110

6

0/3

Warship with ranged attack. Strong vs. Hulk-line. Weak vs. Fire Ships.

90W30G
Gbeto

Gbeto

UniqueCastle

40

10

0/0

Malian unique Infantry with ranged melee attack. Fast-moving. Strong vs. Infantry and Siege Weapons. Weak vs. Ranged Soldiers.

50F40G
Genitour

Genitour

ArcherCastle

50

3

0/4

Anti-archer Mounted Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers. Weak vs. units at close range. Trainable by Berbers and their allies.

40F35W
Genoese Crossbowman

Genoese Crossbowman

UniqueCastle

45

6

1/0

Italian unique Foot Archer. Exceptionally strong vs. Cavalry. Weak vs. Archery Units and Siege Weapons.

45W40G
Ghulam

Ghulam

UniqueCastle

60

9

0/3

Hindustani unique Infantry that thrusts its spear through multiple targets. Exceptionally strong vs. Archery Units and Spearman-line. Weak vs. Cavalry.

30F45G
Grenadier

Grenadier

ArcherCastle

40

12

1/1

Jurchen unique Gunpowder Unit with ranged blast attack, but cannot attack at close range. Strong vs. Infantry and tight groups of units. Weak vs. Ranged Soldiers and units at close range.

35F65G
Guecha Warrior

Guecha Warrior

UniqueCastle

55

6

0/3

Muisca unique Skirmisher that regenerates HP when a nearby Guecha Warrior is defeated. Strong vs. Ranged Soldiers. Weak vs. units at close range.

50W60G
Halberdier

Halberdier

UniqueImperial

60

6

0/0

Anti-cavalry Infantry. Strong vs. Mounted Units, especially elephants. Weak vs. Ranged Soldiers and Infantry.

35F25W
Halberdier

Halberdier

InfantryCastle

60

6

0/0

Anti-cavalry Infantry. Strong vs. Mounted Units, especially elephants. Weak vs. Ranged Soldiers and Infantry.

35F25W
Hand Cannoneer

Hand Cannoneer

ArcherCastle

40

17

1/0

Foot Gunner with powerful attack, but inaccurate at long range. Exceptionally strong vs. Infantry. Weak vs. Ranged Soldiers.

45F50G
Heavy Camel Rider

Heavy Camel Rider

CavalryImperial

120

7

0/0

Fast moving anti-cavalry Cavalry. Strong vs. Mounted Units. Weak vs. Infantry, Monks and Foot Archers.

55F60G
Heavy Cavalry Archer

Heavy Cavalry Archer

ArcherCastle

60

7

1/0

Fast moving Mounted Archer for hit and run attacks. Strong vs. slow units at long range. Weak vs. Skirmishers, Scorpions and units at close range.

40W60G
Heavy Demolition Ship

Heavy Demolition Ship

NavalImperial

70

120

2/0

Demolition Warship armed with explosives that self-destructs when used. Strong vs. units at close range.

45W80G
Heavy Hei Guang Cavalry

Heavy Hei Guang Cavalry

CavalryImperial

90

12

4/3

Powerful all-purpose Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders, and Monks.

65F65G
Heavy Rocket Cart

Heavy Rocket Cart

SiegeImperial

65

5

0/8

Siege Gunpowder Unit with ranged blast attack, but cannot attack at close range. Strong vs. tight groups of units. Weak vs. units at close range. Can attack ground and destroy trees.

135W155G
Heavy Scorpion

Heavy Scorpion

SiegeImperial

60

14

1/8

Siege Weapon with ranged pass through attack, but cannot attack at close range. Strong vs. large groups of units. Weak vs. Siege Weapons and units at close range.

75W75G
Hei Guang Cavalry

Hei Guang Cavalry

CavalryCastle

60

11

4/3

Powerful all-purpose Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders, and Monks.

65F65G
Houfnice

Houfnice

SiegeImperial

90

50

2/6

Bohemian unique Siege Gunpowder Unit with long range, but cannot attack at close range. Strong vs. buildings and Siege Weapons. Weak vs. units at close range.

225W225G
Hulk

Hulk

NavalFeudal

90

4

4/1

Warship with a close range melee attack. Strong vs. Fire Ships. Weak vs. Galleys.

75W35G
Huskarl

Huskarl

UniqueCastle

60

10

0/6

Gothic unique Infantry with exceptional pierce armor. Strong vs. Ranged Soldiers and buildings. Weak vs. Cavalry and Militia-line.

75F35G
Huskarl

Huskarl

InfantryCastle

60

10

0/6

Gothic unique Infantry with exceptional pierce armor. Strong vs. Ranged Soldiers and buildings. Weak vs. Cavalry and Militia-line.

75F35G
Hussar

Hussar

CavalryImperial

75

7

0/2

Fast moving Cavalry for scouting and raiding. Resistant to conversion. Exceptionally strong vs. Monastery Units. Weak vs. Spearman-line and Camel Riders.

80F
Hussite Wagon

Hussite Wagon

UniqueCastle

160

10

0/7

Bohemian unique Siege Gunpowder Unit. Units behind it receive -50% damage from incoming projectiles. Strong vs. Ranged Soldiers. Weak vs. Mangonel-line.

110W70G
Ibirapema Warrior

Ibirapema Warrior

InfantryCastle

80

8

2/1

Tupi unique Infantry with a powerful frontal area attack. Strong vs. Infantry. Weak vs. Foot Archers at long range.

30F60G
Imperial Camel Rider

Imperial Camel Rider

CavalryImperial

140

8

0/0

Hindustani unique fast moving anti-cavalry Cavalry. Strong vs. Mounted Units. Weak vs. Infantry, Monks and Foot Archers.

55F60G
Imperial Skirmisher

Imperial Skirmisher

ArcherImperial

35

4

0/5

Anti-archer Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers and Spearman-line. Weak vs. units at close range. Trainable by Vietnamese and their allies.

25F35W
Iron Pagoda

Iron Pagoda

UniqueCastle

115

12

1/3

Jurchen unique Heavy Cavalry with durable armor that can completely block melee attacks. Strong vs. Infantry and Ranged Soldiers. Weak vs. Spearman-line and Camel Riders.

80F55G
Jaguar Warrior

Jaguar Warrior

UniqueCastle

65

15

1/2

Aztec unique Infantry that gains additional damage when defeating military units. Exceptionally strong vs. Infantry. Weak vs. Cavalry and Archery Units.

60F30G
Janissary

Janissary

UniqueCastle

35

17

1/0

Turkish unique Foot Gunner with powerful attack. Strong vs. Infantry. Weak vs. Archery Units and Skirmishers.

60F55G
Jian Swordsman

Jian Swordsman

InfantryCastle

70

8

0/5

Wu unique Shock Infantry that gains movement speed and attack but loses armor when a damage threshold is reached. Exceptionally strong vs. Archery Units. Weak vs. Militia-line.

45F50G
Kamayuk

Kamayuk

UniqueCastle

70

7

1/0

Inca unique Infantry with increased attack range. Strong vs. Cavalry and Infantry. Weak vs. Archery Units and Gunners.

70F30G
Karambit Warrior

Karambit Warrior

UniqueCastle

30

7

0/1

Malay unique Infantry that only takes half population space. Strong in high numbers. Weak vs. Cavalry and Ranged Soldiers.

25F15G
Keshik

Keshik

UniqueCastle

120

9

1/2

Tatar unique Heavy Cavalry that generates gold when fighting other units. Strong vs. Archery Units. Weak vs. Spearman-line, Camel Riders and Monks.

60F40G
Kipchak

Kipchak

UniqueCastle

40

4

0/0

Cuman unique Mounted Archer that fires multiple arrows. Strong vs. Infantry and Siege Weapons. Weak vs. Foot Archers.

60W35G
Knight

Knight

CavalryCastle

100

10

2/2

Powerful all-purpose Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders, and Monks.

60F75G
Kona

Kona

UniqueCastle

125

9

0/3

Mapuche unique Cavalry that deals increasing damage to injured units. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders and Monks.

65F40G
Konnik

Konnik

UniqueCastle

100

12

2/2

Bulgarian unique Heavy Cavalry that fights on as Infantry when felled. Strong vs. Infantry and Cavalry. Weak vs. Spearman-line and Monks.

60F70G
Konnik

Konnik

UniqueCastle

100

12

2/2

Bulgarian unique Heavy Cavalry that fights on as Infantry when felled. Strong vs. Infantry and Cavalry. Weak vs. Spearman-line and Monks.

60F70G
Konnik (Dismounted)

Konnik (Dismounted)

InfantryDark

45

12

2/2

Free
Legionary

Legionary

InfantryImperial

75

12

2/2

Roman unique all-purpose Infantry unit. Exceptionally strong vs. Infantry. Strong vs. buildings, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.

50F20G
Leitis

Leitis

UniqueCastle

100

13

1/1

Lithuanian unique Heavy Cavalry that ignores armor. Strong vs. Cavalry and Infantry, especially with high armor. Weak vs. Archery Units.

70F50G
Liao Dao

Liao Dao

UniqueCastle

75

9

3/1

Khitan unique Infantry with powerful attack that wounds enemies, dealing damage over time. Strong vs. Cavalry and Infantry. Weak vs. Ranged Soldiers at long range.

40F40G
Light Cavalry

Light Cavalry

CavalryCastle

60

7

0/2

Fast moving Cavalry for scouting and raiding. Resistant to conversion. Exceptionally strong vs. Monastery Units. Weak vs. Spearman-line and Camel Riders.

80F
Liu Bei

Liu Bei

UniqueImperial

425

15

3/3

Shu unique Infantry Hero that heals all nearby units. Extremely powerful. Has a limit of one, cannot be converted.

500F500G
Long Swordsman

Long Swordsman

InfantryFeudal

60

9

1/1

All-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.

50F20G
Longboat

Longboat

NavalCastle

125

5

0/3

Viking unique Warship that fires multiple arrows. Strong vs. Fire Galleys, land units and buildings.

100W50G
Longbowman

Longbowman

UniqueCastle

35

6

0/0

British unique Foot Archer with exceptional range. Strong vs. Infantry. Weak vs. Cavalry and Skirmishers.

35W40G
Lou Chuan

Lou Chuan

NavalImperial

175

25

0/9

Powerful Siege Warship that fires arrows at units and uses a long range trebuchet weapon against buildings and Siege Weapons but cannot attack at close range. Strong vs. buildings. Weak vs. Fire Ships.

250W225G
Magyar Huszar

Magyar Huszar

UniqueCastle

80

10

0/2

Magyar unique Cavalry. Strong vs. Siege Weapons. Weak vs. Spearman-line and Camel Riders.

35F45G
Mameluke

Mameluke

UniqueCastle

80

8

0/0

Saracen unique Cavalry with ranged melee attack. Strong vs. Mounted Units. Weak vs. Archery Units and Spearman-line.

55F85G
Man-at-Arms

Man-at-Arms

InfantryFeudal

45

6

0/1

All-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.

50F20G
Mangonel

Mangonel

SiegeCastle

50

40

0/6

Siege Weapon with ranged blast attack, but cannot attack at close range. Strong vs. tight groups of units. Weak vs. units at close range. Can attack ground.

160W135G
Mangudai

Mangudai

UniqueCastle

60

6

0/0

Mongol unique Mounted Archer with fast attack. Strong vs. Siege Weapons and Infantry. Weak vs. Skirmishers, Spearman-line and Camel Riders.

55W65G
Militia

Militia

InfantryDark

40

4

0/1

All-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.

50F20G
Missionary

Missionary

MonkCastle

30

0

0/0

Spanish unique Mounted Monk. Converts enemy units and heals friendly units. Faster than Monk but with less sight and range. Strong vs. slow, non-ranged units. Weak vs. Scout Cavalry-line, Eagle Warriors and Ranged Soldiers. Can collect Relics and bring them to Monasteries.

100G
Monaspa

Monaspa

UniqueCastle

70

12

3/2

Georgian unique Heavy Cavalry that becomes stronger when other Monaspas or Knight-line units are nearby. Strong vs. Infantry and Cavalry. Weak vs. Spearman-line and Monks.

60F45G
Monk

Monk

UniqueCastle

30

0

0/0

Converts enemy units to your civilization. Heals friendly units (except ships and Siege Weapons). Strong vs. slow and non-ranged units. Weak vs. Scout Cavalry-line, Eagle Warriors and Ranged Soldiers. Can collect Relics and bring them to Monasteries.

100G
Mounted Trebuchet

Mounted Trebuchet

SiegeImperial

75

30

2/4

Khitan unique Siege Cavalry with long range, but cannot attack at close range. Projectiles leave lingering fire on the ground. Strong vs. Siege Weapons and tight groups of units. Weak vs. units at close range.

175F175G
Obuch

Obuch

UniqueCastle

80

8

2/2

Polish unique Infantry that tears the armor of units it is fighting. Strong vs. buildings, Cavalry and Infantry. Weak vs. Archery Units and Gunners.

55F20G
Onager

Onager

SiegeImperial

60

50

0/7

Siege Weapon with ranged blast attack, but cannot attack at close range. Strong vs. tight groups of units. Weak vs. units at close range. Can attack ground and destroy trees.

160W135G
Organ Gun

Organ Gun

UniqueCastle

50

6

2/4

Portuguese unique Siege Gunpowder Unit. Fires a volley of bullets. Strong vs. large groups of units. Weak vs. Cavalry and Mangonel-line.

80W70G
Paladin

Paladin

CavalryImperial

160

14

2/3

Powerful all-purpose Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders, and Monks.

60F75G
Petard

Petard

UniqueCastle

50

25

0/2

Demolition Siege Weapon armed with explosives. Strong vs. buildings. Weak vs. other units. Self-destructs when used.

65F20G
Pikeman

Pikeman

InfantryFeudal

55

4

0/0

Anti-cavalry Infantry. Strong vs. Mounted Units, especially elephants. Weak vs. Ranged Soldiers and Infantry.

35F25W
Pikeman

Pikeman

UniqueCastle

55

4

0/0

Anti-cavalry Infantry. Strong vs. Mounted Units, especially elephants. Weak vs. Ranged Soldiers and Infantry.

35F25W
Plumed Archer

Plumed Archer

UniqueCastle

50

5

0/1

Mayan unique Foot Archer with fast movement speed. Strong vs. Archery Units and Infantry. Weak vs. Cavalry.

55W55G
Ratha

Ratha

ArcherDark

100

10

3/1

60W60G
Ratha

Ratha

UniqueCastle

100

5

3/1

Bengali unique Mounted Archer that can switch between melee and ranged attacks. Strong vs. Infantry. Weak vs. Skirmishers and Camel Riders.

60W60G
Rattan Archer

Rattan Archer

UniqueCastle

40

6

0/4

Vietnamese unique Foot Archer with exceptional pierce armor. Strong vs. Archery Units and Infantry. Weak vs. Cavalry, Skirmishers and Siege Weapons.

50W45G
Rocket Cart

Rocket Cart

SiegeCastle

45

5

0/6

Siege Gunpowder Unit with ranged blast attack, but cannot attack at close range. Strong vs. tight groups of units. Weak vs. units at close range. Can attack ground.

135W155G
Samurai

Samurai

UniqueCastle

70

10

1/1

Japanese unique Infantry that quickly charges into battle and has fast attack. Strong vs. Unique Units. Weak vs. Archery Units and Gunners.

45F30G
Savar

Savar

CavalryImperial

145

14

3/4

Persian unique all-purpose Heavy Cavalry. Exceptionally strong vs. Ranged Soldiers. Weak vs. Spearman-line, Camel Riders, and Monks.

60F75G
Scorpion

Scorpion

SiegeCastle

40

11

0/7

Siege Weapon with ranged pass through attack, but cannot attack at close range. Strong vs. large groups of units. Weak vs. Siege Weapons and units at close range.

75W75G
Scout Cavalry

Scout Cavalry

CavalryFeudal

45

3

0/2

Fast moving Cavalry for scouting and raiding. Resistant to conversion. Exceptionally strong vs. Monastery Units. Weak vs. Spearman-line and Camel Riders.

80F
Serjeant

Serjeant

UniqueCastle

50

5

2/1

Sicilian unique Infantry that can construct Donjons. Strong vs. Infantry and Camel Riders. Weak vs. Mounted Archers and Gunners.

55F25G
Serjeant

Serjeant

UniqueFeudal

50

5

2/1

Sicilian unique Infantry that can construct Donjons. Strong vs. Infantry and Camel Riders. Weak vs. Mounted Archers and Gunners.

55F25G
Shotel Warrior

Shotel Warrior

UniqueCastle

45

16

0/0

Ethiopian unique Infantry with high attack and fast training speed. Fast-moving. Strong vs. Infantry. Weak vs. Archery Units.

50F30G
Shrivamsha Rider

Shrivamsha Rider

CavalryCastle

55

8

0/1

Gurjara unique fast moving Cavalry that can dodge projectiles. Strong vs. Ranged Soldiers. Weak vs. Spearman-line and Camel Riders.

70F30G
Siege Elephant

Siege Elephant

SiegeImperial

220

4

-2/150

Anti-building Siege Cavalry. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. Spearman-line. Cannot be converted by enemy Monks from distance.

120F95G
Siege Onager

Siege Onager

SiegeImperial

70

75

0/8

Siege Weapon with ranged blast attack, but cannot attack at close range. Strong vs. tight groups of units. Weak vs. units at close range. Can attack ground and destroy trees.

160W135G
Siege Ram

Siege Ram

SiegeImperial

270

4

-1/195

Anti-building Siege Weapon. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. melee units. Cannot be converted by enemy Monks from distance. Garrisoned Infantry increases speed and attack.

160W75G
Siege Tower

Siege Tower

SiegeCastle

175

0

-2/100

Quick land transport used to unload units over enemy walls. Resistant to most ranged attacks. Weak vs. melee units. Cannot be converted by enemy Monks from distance. Garrisoned Infantry increases speed. Cannot be used by Mounted Units.

100W120G
Skirmisher

Skirmisher

ArcherFeudal

30

2

0/3

Anti-archer Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers and Spearman-line. Weak vs. units at close range.

25F35W
Slinger

Slinger

ArcherCastle

35

4

0/0

Anti-infantry Skirmisher that cannot attack at close range. Strong vs. Infantry, Monks and Siege Weapons. Weak vs. Ranged Soldiers and Cavalry.

50F25W
Spearman

Spearman

UniqueFeudal

45

3

0/0

Anti-cavalry Infantry. Strong vs. Mounted Units, especially elephants. Weak vs. Ranged Soldiers and Infantry.

35F25W
Spearman

Spearman

InfantryDark

45

3

0/0

Anti-cavalry Infantry. Strong vs. Mounted Units, especially elephants. Weak vs. Ranged Soldiers and Infantry.

35F25W
Steppe Lancer

Steppe Lancer

CavalryCastle

60

9

0/1

Fast moving Cavalry with increased attack range. Strong in groups. Weak vs. Cavalry, Camel Riders and Archery Units.

70F40G
Sun Jian

Sun Jian

UniqueImperial

400

15

4/4

Wu unique Cavalry Hero that increases the movement speed of nearby units. Extremely powerful. Has a limit of one, cannot be converted.

500F500G
Tarkan

Tarkan

UniqueCastle

100

8

1/3

Hunnic unique Heavy Cavalry. Exceptionally strong vs. buildings. Weak vs. Spearman-line and Camel Riders.

60F60G
Tarkan

Tarkan

CavalryCastle

100

8

1/3

Hunnic unique Heavy Cavalry. Exceptionally strong vs. buildings. Weak vs. Spearman-line and Camel Riders.

60F60G
Temple Guard

Temple Guard

InfantryCastle

100

12

1/1

Muisca unique Shock Infantry that attacks faster the longer it remains in combat. Strong vs. buildings and Mounted Units. Weak vs. Militia-line.

70F45G
Teutonic Knight

Teutonic Knight

UniqueCastle

90

14

7/2

Teutonic unique Infantry with exceptional melee armor. Slow but resistant to conversion. Strong vs. melee units. Weak vs. Archery Units and Gunners.

85F30G
Thirisadai

Thirisadai

NavalImperial

250

10

2/11

Dravidian unique Warship with high durability. Strong vs. most Warships. Weak vs. Fire Ships.

180W60G
Throwing Axeman

Throwing Axeman

UniqueCastle

60

7

0/0

Frankish unique Infantry with ranged melee attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.

55F25G
Tiger Cavalry

Tiger Cavalry

UniqueCastle

110

11

0/4

Wei unique Cavalry that gains HP and attack when defeating enemy military. Exceptionally strong vs. Ranged Soldiers. Weak vs. Spearman-line.

60F80G
Traction Trebuchet

Traction Trebuchet

SiegeImperial

115

50

1/8

Powerful anti-building Siege Weapon with long range, but cannot attack enemies at close range. Strong vs. buildings. Can attack ground and destroy trees.

175W210G
Trade Cart

Trade Cart

EconomyFeudal

70

0

0/0

Trade unit used for generating gold at another player's Market. To trade, click the Trade Cart then right-click another player's Market. Will return with gold to your Market.

100W50G
Trade Cog

Trade Cog

NavalFeudal

80

0

0/6

Trade unit used for generating gold at another player's Dock. To trade, click the Trade Cog then right-click another player's Dock. Will return with gold to your Dock.

100W50G
Transport Ship

Transport Ship

NavalDark

70

0

0/2

Used to move units across water. Select the units you want to transport, then right-click on the Transport Ship to board them. Use the Unload button to unload units on the shore.

125W
Trebuchet

Trebuchet

SiegeDark

150

200

1/150

200W200G
Trebuchet (Packed)

Trebuchet (Packed)

UniqueImperial

150

200

2/8

Powerful anti-building Siege Weapon with exceptional range. Must be packed to move, unpacked to attack. Cannot attack enemies at close range. Strong vs. buildings. Can attack ground and destroy trees.

200W200G
Turtle Ship

Turtle Ship

NavalCastle

275

9

2/7

Korean unique Siege Warship with high armor and attack. Strong vs. most Warships and buildings. Weak vs. Galleys.

190W130G
Two-Handed Swordsman

Two-Handed Swordsman

InfantryCastle

65

12

1/1

All-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.

50F20G
Urumi Swordsman

Urumi Swordsman

UniqueCastle

55

9

1/0

Dravidian unique Infantry with a charged blast attack. Strong vs. buildings and units at close range. Weak vs. Ranged Soldiers at long range.

65F20G
Villager

Villager

EconomyDark

25

3

0/0

Gathers resources. Builds and repairs buildings. Also repairs Ships and Siege Weapons.

50F
War Chariot

War Chariot

SiegeDark

65

8

0/5

65F90G
War Chariot

War Chariot

SiegeCastle

65

8

0/5

Shu unique Siege Cavalry with rapid-fire attack, but cannot attack at close range. Has long reload time. Can switch to a barrage mode that covers more area but is less accurate. Strong vs. Ranged Soldiers. Weak vs. Cavalry and Siege Weapons.

65F90G
War Elephant

War Elephant

UniqueCastle

450

15

1/2

Persian unique Cavalry that deals trample damage. Strong vs. buildings and units at close range. Weak vs. Spearman-line and Monks.

170F85G
War Galley

War Galley

NavalCastle

125

7

0/4

Warship with ranged attack. Strong vs. Hulk-line. Weak vs. Fire Ships.

90W30G
War Hulk

War Hulk

NavalCastle

115

4

5/1

Warship with a close range melee attack. Strong vs. Fire Ships. Weak vs. Galleys.

75W35G
War Wagon

War Wagon

UniqueCastle

150

9

0/2

Korean unique Mounted Archer. Slow but durable. Strong vs. Infantry and Archery Units. Weak vs. Spearman-line, Skirmishers and Camel Riders.

200W60G
Warrior Priest

Warrior Priest

UniqueCastle

80

11

1/1

Armenian unique Monastery Infantry that can heal friendly units. Can collect Relics and bring them to Monasteries. Strong vs. Infantry. Weak vs. Scout Cavalry-line and Archery Units.

40F50G
White Feather Guard

White Feather Guard

UniqueCastle

95

7

0/2

Shu unique Infantry that temporarily slows down the unit it attacks. Strong vs. Cavalry. Weak vs. Ranged Soldiers.

60F15G
Winged Hussar

Winged Hussar

CavalryImperial

80

9

1/2

Polish and Lithuanian unique fast moving Cavalry for scouting and raiding. Resistant to conversion. Exceptionally strong vs. Monastery Units. Weak vs. Spearman-line and Camel Riders.

80F
Woad Raider

Woad Raider

UniqueCastle

70

11

0/1

Celtic unique Infantry with fast movement speed. Strong vs. Infantry and Siege Weapons. Weak vs. Archery Units and Cavalry.

70F25G
Xianbei Raider

Xianbei Raider

ArcherCastle

30

5

0/0

Wei unique Mounted Archer with a charged ranged attack. Strong vs. Infantry. Weak vs. Skirmishers and Camel Riders.

65W25G