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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
900W430G
1500 total HP
Civilization
FletchingBodkin ArrowBracerChemistryBallisticsCareeningDry Dock
Upgrade bill
1200F300W1325G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Caravel wins

8 left standing · 24s

Counter analysis
Duration

24s

Trade ratio

1.94×

resources destroyed per resource lost, side A

A lost

2/10

309 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1024s · 8 v 0
■ Elite Caravel■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Caravel

vs Pikeman
Damage / hit
7
Hits to kill
8
DPS
2.33
Free shots
9.1s
Attack
11 +4
Armour
0/7
Range
10

Pikeman

vs Elite Caravel
Damage / hit
24
Hits to kill
7
DPS
8
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Caravel beat up to 13 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.