HomeUnitsCivsCivilizationsBuildingsTechsTechnologiesTech TreeCountersBattleCompareChanges
  • Units
  • Civs
  • Tech Tree

Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
500W600G
750 total HP
Civilization
Scale Barding ArmorChain Barding ArmorPlate Barding ArmorPadded Archer ArmorLeather Archer ArmorRing Archer ArmorFletchingBodkin ArrowBracerChemistryBallisticsHusbandryBloodlinesThumb RingParthian Tactics
Upgrade bill
2950F550W1825G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Camel Archer wins

8 left standing · 14.2s

Counter analysis
Duration

14.2s

Trade ratio

2.14×

resources destroyed per resource lost, side A

A lost

2/10

280 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1014.2s · 8 v 0
■ Camel Archer■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Camel Archer

vs Pikeman
Damage / hit
7
Hits to kill
8
DPS
4.12
Free shots
6.4s
Attack
11 +4
Armour
7/11
Range
7

Pikeman

vs Camel Archer
Damage / hit
19
Hits to kill
4
DPS
6.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Camel Archer beat up to 13 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.