HomeUnitsCivsCivilizationsBuildingsTechsTechnologiesTech TreeCountersBattleCompareChanges
  • Units
  • Civs
  • Tech Tree

Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
400F350W
750 total HP
Civilization
Scale Barding ArmorChain Barding ArmorPlate Barding ArmorPadded Archer ArmorLeather Archer ArmorRing Archer ArmorFletchingBodkin ArrowBracerChemistryBallisticsHusbandryBloodlinesThumb RingParthian Tactics
Upgrade bill
2950F550W1825G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Genitour wins

2 left standing · 33.7s

Counter analysis
Duration

33.7s

Trade ratio

1×

resources destroyed per resource lost, side A

A lost

8/10

600 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1033.7s · 2 v 0
■ Elite Genitour■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Genitour

vs Pikeman
Damage / hit
7
Hits to kill
8
DPS
2.75
Free shots
6.4s
Attack
8 +4
Armour
7/14
Range
7

Pikeman

vs Elite Genitour
Damage / hit
23
Hits to kill
4
DPS
7.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Genitour beat up to 10 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.