HomeUnitsCivsCivilizationsBuildingsTechsTechnologiesTech TreeCountersBattleCompareChanges
  • Units
  • Civs
  • Tech Tree

Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
500F300G
450 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Shotel Warrior wins

8 left standing · 8s

Counter analysis
Duration

8s

Trade ratio

3.16×

resources destroyed per resource lost, side A

A lost

2/10

190 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 108s · 8 v 0
■ Shotel Warrior■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Shotel Warrior

vs Pikeman
Damage / hit
17
Hits to kill
4
DPS
8.5
Free shots
0s
Attack
20 +4
Armour
3/4
Speed
1.32

Pikeman

vs Shotel Warrior
Damage / hit
5
Hits to kill
9
DPS
1.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Shotel Warrior beat up to 18 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.