Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
2 left standing · 50.5s
50.5s
0.22×
resources destroyed per resource lost, side A
10/10
2200 res
8/10
480 res
What each side does to the other, per hit and per second.
Ballista Elephant
vs PikemanPikeman
vs Ballista Elephant10 Ballista Elephant beat up to 9 Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.