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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
1000F800G
2700 total HP
Civilization
Scale Barding ArmorChain Barding ArmorPlate Barding ArmorSiege EngineersHusbandryBloodlines
Upgrade bill
1550F600W450G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Pikeman wins

2 left standing · 50.5s

Counter analysis
Duration

50.5s

Trade ratio

0.22×

resources destroyed per resource lost, side A

A lost

10/10

2200 res

B lost

8/10

480 res

Surviving units over time
0s · 10 v 1050.5s · 0 v 2
■ Ballista Elephant■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Ballista Elephant

vs Pikeman
Damage / hit
5
Hits to kill
11
DPS
2
Free shots
5.5s
Attack
9
Armour
3/7
Range
6

Pikeman

vs Ballista Elephant
Damage / hit
52
Hits to kill
6
DPS
17.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Ballista Elephant beat up to 9 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.