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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
1000F800G
3000 total HP
Civilization
Scale Barding ArmorChain Barding ArmorPlate Barding ArmorSiege EngineersHusbandryBloodlines
Upgrade bill
1550F600W450G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Ballista Elephant wins

4 left standing · 37.9s

Counter analysis
Duration

37.9s

Trade ratio

0.45×

resources destroyed per resource lost, side A

A lost

6/10

1320 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1037.9s · 4 v 0
■ Elite Ballista Elephant■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Ballista Elephant

vs Pikeman
Damage / hit
6
Hits to kill
10
DPS
2.4
Free shots
5.5s
Attack
10
Armour
3/7
Range
6

Pikeman

vs Elite Ballista Elephant
Damage / hit
52
Hits to kill
6
DPS
17.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Ballista Elephant beat up to 10 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.