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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
250F150G
300 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Karambit Warrior wins

4 left standing · 22s

Counter analysis
Duration

22s

Trade ratio

2.11×

resources destroyed per resource lost, side A

A lost

6/10

285 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1022s · 4 v 0
■ Karambit Warrior■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Karambit Warrior

vs Pikeman
Damage / hit
8
Hits to kill
7
DPS
4
Free shots
0s
Attack
11 +4
Armour
3/5
Speed
1.32

Pikeman

vs Karambit Warrior
Damage / hit
5
Hits to kill
6
DPS
1.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Karambit Warrior beat up to 11 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.