Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
7 left standing · 16s
16s
4.21×
resources destroyed per resource lost, side A
3/10
143 res
10/10
600 res
What each side does to the other, per hit and per second.
Elite Karambit Warrior
vs PikemanPikeman
vs Elite Karambit Warrior10 Elite Karambit Warrior beat up to 14 Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.