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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
1000F700G
3200 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines
Upgrade bill
1695F795G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Battle Elephant wins

8 left standing · 8.5s

Counter analysis
Duration

8.5s

Trade ratio

1.46×

resources destroyed per resource lost, side A

A lost

2/10

410 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 108.5s · 8 v 0
■ Elite Battle Elephant■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Battle Elephant

vs Pikeman
Damage / hit
15
Hits to kill
4
DPS
7.5
Free shots
0s
Attack
18 +4
Armour
4/7
Speed
0.99

Pikeman

vs Elite Battle Elephant
Damage / hit
51
Hits to kill
7
DPS
17
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Battle Elephant beat up to 15 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.