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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
600F400G
1400 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines
Upgrade bill
1695F795G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Keshik wins

6 left standing · 13.3s

Counter analysis
Duration

13.3s

Trade ratio

1.25×

resources destroyed per resource lost, side A

A lost

4/10

480 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1013.3s · 6 v 0
■ Keshik■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Keshik

vs Pikeman
Damage / hit
10
Hits to kill
6
DPS
5.26
Free shots
0s
Attack
13 +4
Armour
4/6
Speed
1.54

Pikeman

vs Keshik
Damage / hit
26
Hits to kill
6
DPS
8.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Keshik beat up to 12 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.