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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
600F400G
1650 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines
Upgrade bill
1695F795G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Keshik wins

7 left standing · 9.5s

Counter analysis
Duration

9.5s

Trade ratio

1.67×

resources destroyed per resource lost, side A

A lost

3/10

360 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 109.5s · 7 v 0
■ Elite Keshik■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Keshik

vs Pikeman
Damage / hit
12
Hits to kill
5
DPS
6.32
Free shots
0s
Attack
15 +4
Armour
4/7
Speed
1.54

Pikeman

vs Elite Keshik
Damage / hit
26
Hits to kill
7
DPS
8.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Keshik beat up to 14 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.