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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
600W350G
600 total HP
Civilization
Scale Barding ArmorChain Barding ArmorPlate Barding ArmorPadded Archer ArmorLeather Archer ArmorRing Archer ArmorFletchingBodkin ArrowBracerChemistryBallisticsHusbandryBloodlinesThumb RingParthian Tactics
Upgrade bill
2950F550W1825G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Pikeman wins

4 left standing · 21.4s

Counter analysis
Duration

21.4s

Trade ratio

0.32×

resources destroyed per resource lost, side A

A lost

10/10

1125 res

B lost

6/10

360 res

Surviving units over time
0s · 10 v 1021.4s · 0 v 4
■ Kipchak■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Kipchak

vs Pikeman
Damage / hit
5
Hits to kill
11
DPS
2.67
Free shots
6.4s
Attack
8 +4
Armour
7/10
Range
7

Pikeman

vs Kipchak
Damage / hit
23
Hits to kill
3
DPS
7.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Kipchak beat up to 8 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.