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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
700F500G
1500 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines
Upgrade bill
1695F795G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Leitis wins

7 left standing · 7.6s

Counter analysis
Duration

7.6s

Trade ratio

1.38×

resources destroyed per resource lost, side A

A lost

3/10

435 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 107.6s · 7 v 0
■ Elite Leitis■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Leitis

vs Pikeman
Damage / hit
17
Hits to kill
4
DPS
8.95
Free shots
0s
Attack
20 +4
Armour
5/5
Speed
1.54

Pikeman

vs Elite Leitis
Damage / hit
25
Hits to kill
6
DPS
8.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Leitis beat up to 15 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.