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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AFeudal
1000W500G
700 total HP
Civilization

No blacksmith line reaches this unit.

Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Pikeman wins

10 left standing · 24s

Counter analysis
Duration

24s

Trade ratio

0×

resources destroyed per resource lost, side A

A lost

10/10

1750 res

B lost

0/10

0 res

Surviving units over time
0s · 10 v 1024s · 0 v 10
■ Trade Cart■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Trade Cart

vs Pikeman
Damage / hit
1
Hits to kill
55
DPS
0
Free shots
0s
Attack
0
Armour
0/0
Speed
1.25

Pikeman

vs Trade Cart
Damage / hit
8
Hits to kill
9
DPS
2.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Trade Cart lose to even a single Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.