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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
600F750G
1200 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines
Upgrade bill
1695F795G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Knight wins

5 left standing · 13.3s

Counter analysis
Duration

13.3s

Trade ratio

0.7×

resources destroyed per resource lost, side A

A lost

5/10

863 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1013.3s · 5 v 0
■ Knight■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Knight

vs Pikeman
Damage / hit
11
Hits to kill
5
DPS
6.11
Free shots
0s
Attack
14 +4
Armour
5/6
Speed
1.485

Pikeman

vs Knight
Damage / hit
25
Hits to kill
5
DPS
8.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Knight beat up to 11 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.