Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
10 left standing · 23.5s
23.5s
0×
resources destroyed per resource lost, side A
10/10
1425 res
0/10
0 res
What each side does to the other, per hit and per second.
Dragon Ship
vs PikemanPikeman
vs Dragon Ship10 Dragon Ship lose to even a single Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.