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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
750W450G
1350 total HP
Civilization
FletchingBodkin ArrowBracerChemistryBallisticsCareeningDry Dock
Upgrade bill
1200F300W1325G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Pikeman wins

10 left standing · 23.5s

Counter analysis
Duration

23.5s

Trade ratio

0×

resources destroyed per resource lost, side A

A lost

10/10

1425 res

B lost

0/10

0 res

Surviving units over time
0s · 10 v 1023.5s · 0 v 10
■ Dragon Ship■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Dragon Ship

vs Pikeman
Damage / hit
2
Hits to kill
28
DPS
0
Free shots
5.5s
Attack
9 +4
Armour
3/8
Range
6

Pikeman

vs Dragon Ship
Damage / hit
21
Hits to kill
7
DPS
7
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Dragon Ship lose to even a single Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.