Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
8 left standing · 22s
22s
3.24×
resources destroyed per resource lost, side A
2/10
185 res
10/10
600 res
What each side does to the other, per hit and per second.
Serjeant
vs PikemanPikeman
vs Serjeant10 Serjeant beat up to 16 Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.