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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
550F250G
850 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Serjeant wins

10 left standing · 8s

Counter analysis
Duration

8s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 108s · 10 v 0
■ Elite Serjeant■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Serjeant

vs Pikeman
Damage / hit
12
Hits to kill
5
DPS
6
Free shots
0s
Attack
15 +4
Armour
9/7
Speed
1.045

Pikeman

vs Elite Serjeant
Damage / hit
1
Hits to kill
85
DPS
0.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Serjeant beat up to 51 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.