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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AFeudal
550F250G
500 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Serjeant wins

8 left standing · 22s

Counter analysis
Duration

22s

Trade ratio

3.24×

resources destroyed per resource lost, side A

A lost

2/10

185 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1022s · 8 v 0
■ Serjeant■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Serjeant

vs Pikeman
Damage / hit
6
Hits to kill
10
DPS
3
Free shots
0s
Attack
9 +4
Armour
5/5
Speed
1.045

Pikeman

vs Serjeant
Damage / hit
3
Hits to kill
17
DPS
1
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Serjeant beat up to 16 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.