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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
1100W700G
2300 total HP
Civilization
ChemistryBallisticsSiege Engineers
Upgrade bill
800F900W375G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Hussite Wagon wins

10 left standing · 21.3s

Counter analysis
Duration

21.3s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1021.3s · 10 v 0
■ Elite Hussite Wagon■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Hussite Wagon

vs Pikeman
Damage / hit
10
Hits to kill
6
DPS
2.61
Free shots
6.4s
Attack
14 +1
Armour
1/10
Range
7

Pikeman

vs Elite Hussite Wagon
Damage / hit
7
Hits to kill
33
DPS
2.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Hussite Wagon beat up to 23 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.