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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
2250W2250G
900 total HP
Civilization
ChemistryBallisticsSiege Engineers
Upgrade bill
800F900W375G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Houfnice wins

10 left standing · 6.7s

Counter analysis
Duration

6.7s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 106.7s · 10 v 0
■ Houfnice■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Houfnice

vs Pikeman
Damage / hit
47
Hits to kill
2
DPS
7.23
Free shots
11.8s
Attack
51 +1
Armour
2/6
Range
13

Pikeman

vs Houfnice
Damage / hit
6
Hits to kill
15
DPS
2
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Houfnice beat up to 29 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.