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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ADark
600W600G
1350 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorPadded Archer ArmorLeather Archer ArmorRing Archer ArmorFletchingBodkin ArrowBracerChemistryBallisticsHusbandryBloodlinesThumb RingParthian Tactics
Upgrade bill
3595F550W2170G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Ratha wins

8 left standing · 6.8s

Counter analysis
Duration

6.8s

Trade ratio

2×

resources destroyed per resource lost, side A

A lost

2/10

300 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 106.8s · 8 v 0
■ Elite Ratha■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Ratha

vs Pikeman
Damage / hit
17
Hits to kill
4
DPS
10
Free shots
0s
Attack
20 +8
Armour
10/13
Speed
1.43

Pikeman

vs Elite Ratha
Damage / hit
22
Hits to kill
7
DPS
7.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Ratha beat up to 16 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.