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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
1200F950G
2000 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorSiege EngineersHusbandryBloodlines
Upgrade bill
2195F600W795G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Pikeman wins

6 left standing · 24s

Counter analysis
Duration

24s

Trade ratio

0.09×

resources destroyed per resource lost, side A

A lost

10/10

2625 res

B lost

4/10

240 res

Surviving units over time
0s · 10 v 1024s · 0 v 6
■ Armored Elephant■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Armored Elephant

vs Pikeman
Damage / hit
5
Hits to kill
11
DPS
1.67
Free shots
0s
Attack
8 +4
Armour
1/144
Speed
0.66

Pikeman

vs Armored Elephant
Damage / hit
30
Hits to kill
7
DPS
10
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Armored Elephant beat up to 7 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.