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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
1200F950G
2400 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorSiege EngineersHusbandryBloodlines
Upgrade bill
2195F600W795G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Pikeman wins

3 left standing · 51s

Counter analysis
Duration

51s

Trade ratio

0.16×

resources destroyed per resource lost, side A

A lost

10/10

2625 res

B lost

7/10

420 res

Surviving units over time
0s · 10 v 1051s · 0 v 3
■ Siege Elephant■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Siege Elephant

vs Pikeman
Damage / hit
5
Hits to kill
11
DPS
1.67
Free shots
0s
Attack
8 +4
Armour
1/154
Speed
0.66

Pikeman

vs Siege Elephant
Damage / hit
24
Hits to kill
10
DPS
8
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Siege Elephant beat up to 9 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.