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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
1800W600G
2500 total HP
Civilization
FletchingBodkin ArrowBracerChemistryBallisticsCareeningDry Dock
Upgrade bill
1200F300W1325G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Thirisadai wins

10 left standing · 17.3s

Counter analysis
Duration

17.3s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1017.3s · 10 v 0
■ Thirisadai■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Thirisadai

vs Pikeman
Damage / hit
10
Hits to kill
6
DPS
2.9
Free shots
9.1s
Attack
14 +4
Armour
2/12
Range
10

Pikeman

vs Thirisadai
Damage / hit
22
Hits to kill
12
DPS
7.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Thirisadai beat up to 17 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.