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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
700F300G
750 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines
Upgrade bill
1695F795G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Pikeman wins

7 left standing · 9s

Counter analysis
Duration

9s

Trade ratio

0.16×

resources destroyed per resource lost, side A

A lost

10/10

1150 res

B lost

3/10

180 res

Surviving units over time
0s · 10 v 109s · 0 v 7
■ Shrivamsha Rider■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Shrivamsha Rider

vs Pikeman
Damage / hit
9
Hits to kill
7
DPS
4.5
Free shots
0s
Attack
12 +4
Armour
3/5
Speed
1.76

Pikeman

vs Shrivamsha Rider
Damage / hit
27
Hits to kill
3
DPS
9
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Shrivamsha Rider beat up to 7 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.