Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
9 left standing · 12s
12s
0.04×
resources destroyed per resource lost, side A
10/10
1450 res
1/10
60 res
What each side does to the other, per hit and per second.
Camel Scout
vs PikemanPikeman
vs Camel Scout10 Camel Scout beat up to 5 Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.