HomeUnitsCivsCivilizationsBuildingsTechsTechnologiesTech TreeCountersBattleCompareChanges
  • Units
  • Civs
  • Tech Tree

Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
350F250W
600 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Halberdier wins

6 left standing · 30s

Counter analysis
Duration

30s

Trade ratio

2.5×

resources destroyed per resource lost, side A

A lost

4/10

240 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1030s · 6 v 0
■ Halberdier■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Halberdier

vs Pikeman
Damage / hit
7
Hits to kill
8
DPS
2.33
Free shots
0s
Attack
10 +4
Armour
3/4
Speed
1.1

Pikeman

vs Halberdier
Damage / hit
5
Hits to kill
12
DPS
1.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Halberdier beat up to 12 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.