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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
500F200G
750 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresGambesonsArson
Upgrade bill
1470F720G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Legionary wins

10 left standing · 6s

Counter analysis
Duration

6s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 106s · 10 v 0
■ Legionary■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Legionary

vs Pikeman
Damage / hit
17
Hits to kill
4
DPS
8.5
Free shots
0s
Attack
16 +4
Armour
5/7
Speed
1.056

Pikeman

vs Legionary
Damage / hit
3
Hits to kill
25
DPS
1
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Legionary beat up to 30 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.