Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
7 left standing · 34.6s
34.6s
0.04×
resources destroyed per resource lost, side A
10/10
4000 res
3/10
180 res
What each side does to the other, per hit and per second.
Dromon
vs PikemanPikeman
vs Dromon10 Dromon beat up to 6 Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.