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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
450W450G
650 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorChemistryBallisticsSquiresArson
Upgrade bill
1720F300W995G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Fire Lancer wins

9 left standing · 10.4s

Counter analysis
Duration

10.4s

Trade ratio

5.33×

resources destroyed per resource lost, side A

A lost

1/10

113 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1010.4s · 9 v 0
■ Fire Lancer■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Fire Lancer

vs Pikeman
Damage / hit
11
Hits to kill
5
DPS
5.5
Free shots
0s
Attack
14 +5
Armour
4/4
Speed
1.056

Pikeman

vs Fire Lancer
Damage / hit
5
Hits to kill
13
DPS
1.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Fire Lancer beat up to 19 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.