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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
1350W1550G
450 total HP
Civilization
ChemistryBallisticsSiege Engineers
Upgrade bill
800F900W375G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Pikeman wins

9 left standing · 25.3s

Counter analysis
Duration

25.3s

Trade ratio

0.02×

resources destroyed per resource lost, side A

A lost

10/10

3675 res

B lost

1/10

60 res

Surviving units over time
0s · 10 v 1025.3s · 0 v 9
■ Rocket Cart■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Rocket Cart

vs Pikeman
Damage / hit
2
Hits to kill
28
DPS
0.36
Free shots
7.3s
Attack
6 +1
Armour
0/6
Range
8

Pikeman

vs Rocket Cart
Damage / hit
8
Hits to kill
6
DPS
2.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Rocket Cart beat up to 3 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.