HomeUnitsCivsCivilizationsBuildingsTechsTechnologiesTech TreeCountersBattleCompareChanges
  • Units
  • Civs
  • Tech Tree

Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
350F650G
400 total HP
Civilization
Padded Archer ArmorLeather Archer ArmorRing Archer ArmorChemistryBallistics
Upgrade bill
800F300W775G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Pikeman wins

10 left standing · 32.5s

Counter analysis
Duration

32.5s

Trade ratio

0×

resources destroyed per resource lost, side A

A lost

10/10

1325 res

B lost

0/10

0 res

Surviving units over time
0s · 10 v 1032.5s · 0 v 10
■ Grenadier■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Grenadier

vs Pikeman
Damage / hit
19
Hits to kill
3
DPS
0
Free shots
5.5s
Attack
13 +1
Armour
4/5
Range
6

Pikeman

vs Grenadier
Damage / hit
4
Hits to kill
10
DPS
1.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Grenadier lose to even a single Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.