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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
400F400G
750 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Liao Dao wins

10 left standing · 12s

Counter analysis
Duration

12s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1012s · 10 v 0
■ Liao Dao■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Liao Dao

vs Pikeman
Damage / hit
10
Hits to kill
6
DPS
4.17
Free shots
0s
Attack
13 +4
Armour
6/5
Speed
1.1

Pikeman

vs Liao Dao
Damage / hit
2
Hits to kill
38
DPS
0.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Liao Dao beat up to 28 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.