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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
400F400G
850 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Liao Dao wins

10 left standing · 7.2s

Counter analysis
Duration

7.2s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 107.2s · 10 v 0
■ Elite Liao Dao■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Liao Dao

vs Pikeman
Damage / hit
14
Hits to kill
4
DPS
5.83
Free shots
0s
Attack
17 +4
Armour
6/5
Speed
1.1

Pikeman

vs Elite Liao Dao
Damage / hit
2
Hits to kill
43
DPS
0.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Liao Dao beat up to 37 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.