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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
1750W2100G
1150 total HP
Civilization
Siege Engineers
Upgrade bill
500F600W
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Traction Trebuchet wins

6 left standing · 77.7s

Counter analysis
Duration

77.7s

Trade ratio

0.31×

resources destroyed per resource lost, side A

A lost

4/10

1960 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1077.7s · 6 v 0
■ Traction Trebuchet■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Traction Trebuchet

vs Pikeman
Damage / hit
47
Hits to kill
2
DPS
1.28
Free shots
13.6s
Attack
50
Armour
1/8
Range
15

Pikeman

vs Traction Trebuchet
Damage / hit
7
Hits to kill
17
DPS
2.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Traction Trebuchet beat up to 11 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.