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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
2500W2250G
1750 total HP
Civilization
FletchingBodkin ArrowBracerChemistryBallisticsCareeningDry Dock
Upgrade bill
1200F300W1325G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Lou Chuan wins

10 left standing · 11.4s

Counter analysis
Duration

11.4s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1011.4s · 10 v 0
■ Lou Chuan■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Lou Chuan

vs Pikeman
Damage / hit
22
Hits to kill
3
DPS
4
Free shots
11.8s
Attack
29 +4
Armour
0/10
Range
13

Pikeman

vs Lou Chuan
Damage / hit
24
Hits to kill
8
DPS
8
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Lou Chuan beat up to 20 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.