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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
600F800G
1300 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines
Upgrade bill
1695F795G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Tiger Cavalry wins

6 left standing · 11.4s

Counter analysis
Duration

11.4s

Trade ratio

0.83×

resources destroyed per resource lost, side A

A lost

4/10

720 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1011.4s · 6 v 0
■ Tiger Cavalry■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Tiger Cavalry

vs Pikeman
Damage / hit
12
Hits to kill
5
DPS
6.32
Free shots
0s
Attack
15 +4
Armour
3/8
Speed
1.485

Pikeman

vs Tiger Cavalry
Damage / hit
27
Hits to kill
5
DPS
9
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Tiger Cavalry beat up to 12 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.