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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
600F150G
1000 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite White Feather Guard wins

9 left standing · 14s

Counter analysis
Duration

14s

Trade ratio

7.27×

resources destroyed per resource lost, side A

A lost

1/10

83 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1014s · 9 v 0
■ Elite White Feather Guard■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite White Feather Guard

vs Pikeman
Damage / hit
9
Hits to kill
7
DPS
4.5
Free shots
0s
Attack
12 +4
Armour
3/7
Speed
1.045

Pikeman

vs Elite White Feather Guard
Damage / hit
5
Hits to kill
20
DPS
1.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite White Feather Guard beat up to 20 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.