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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
5000F5000G
4200 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines
Upgrade bill
1695F795G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Sun Jian wins

10 left standing · 6s

Counter analysis
Duration

6s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 106s · 10 v 0
■ Sun Jian■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Sun Jian

vs Pikeman
Damage / hit
16
Hits to kill
4
DPS
8
Free shots
0s
Attack
19 +4
Armour
7/8
Speed
1.705

Pikeman

vs Sun Jian
Damage / hit
23
Hits to kill
19
DPS
7.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Sun Jian beat up to 26 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.