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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
900W300G
1250 total HP
Civilization
FletchingBodkin ArrowBracerChemistryBallisticsCareeningDry Dock
Upgrade bill
1200F300W1325G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

War Galley wins

6 left standing · 30s

Counter analysis
Duration

30s

Trade ratio

1.11×

resources destroyed per resource lost, side A

A lost

4/10

540 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1030s · 6 v 0
■ War Galley■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

War Galley

vs Pikeman
Damage / hit
7
Hits to kill
8
DPS
2.33
Free shots
8.2s
Attack
11 +4
Armour
0/5
Range
9

Pikeman

vs War Galley
Damage / hit
24
Hits to kill
6
DPS
8
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 War Galley beat up to 11 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.