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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
1700F850G
4700 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines
Upgrade bill
1695F795G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

War Elephant wins

9 left standing · 8s

Counter analysis
Duration

8s

Trade ratio

2.02×

resources destroyed per resource lost, side A

A lost

1/10

298 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 108s · 9 v 0
■ War Elephant■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

War Elephant

vs Pikeman
Damage / hit
16
Hits to kill
4
DPS
8
Free shots
0s
Attack
19 +4
Armour
4/6
Speed
0.88

Pikeman

vs War Elephant
Damage / hit
51
Hits to kill
10
DPS
17
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 War Elephant beat up to 19 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.