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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
850F300G
900 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Teutonic Knight wins

10 left standing · 6s

Counter analysis
Duration

6s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 106s · 10 v 0
■ Teutonic Knight■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Teutonic Knight

vs Pikeman
Damage / hit
15
Hits to kill
4
DPS
7.5
Free shots
0s
Attack
18 +4
Armour
10/6
Speed
0.88

Pikeman

vs Teutonic Knight
Damage / hit
1
Hits to kill
90
DPS
0.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Teutonic Knight beat up to 59 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.