Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
3 left standing · 44.2s
44.2s
0.24×
resources destroyed per resource lost, side A
10/10
1750 res
7/10
420 res
What each side does to the other, per hit and per second.
Longboat
vs PikemanPikeman
vs Longboat10 Longboat beat up to 9 Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.